As they enter the room they find a cultist and an alchemist. The alchemist quickly drank an extract as the heros entered the room. He then floated above the fray, raining down deadly incendiary bombs. The group makes quick work of the one remaining guard, but can’t reach the alchemist from his high pearch. Ursoc tries to strike him with javelin, but his aim is poor and throws ineffective. A direct hit on Piria drops her unconscious, but some quick healing gets her back on her feet. She then retreats from the room, trying to hit with her sling from the doorway.
Lady Alinza attempts to gain the upper hand by smiting the Alchemist, but she fails to strike a blow. She is also knocked unconscious by a deadly bomb. Tendegor takes a direct hit and catches fire, but chooses to fight on rather than dousing himself, necessitating Abe to use the last of the healing wand to keep Tendegor in the fight.
Abe tries to aid with his longbow, but the Great Dreamer has disfavored his efforts. A steady stream of weak but constant sling blows from Kanina finally whittle down their lofty foe. Abe is finally able, with his first successful strike to the evening, to drive a final arrow through the alchemists heart. As his corpse slowly floats to the ground, the party takes stock and heals those that are wounded as best they can. After searching this secret room the party finds a journal, likely belonging to the alchemist as well as a large key.
The companions then go to search the other two unopened doors to from the main large room. The one to the north appears to be another laboratory. As the party files into the room, Birf notices that the tables and shelves are not resting on the floor, but bolted to the walls. Seeing this unusual detail, the party realizes that this is a large trap and if Birf had stepped onto the floor, several party members would be pleading their case to the Lady of Graves. The final room appears to be sleeping quarters for the cultists and goblins. Some treasure is found here, as well as a locked chest. Piria fails to see the trap on the lock, but Song of Spheres’ favor allows her to avoid the poisoned needle.
Our weary travelers then return to the upper floor to complete their search of the last two doors from the first level. The door to the east is a some type of storage room, but upon further inspection, the party finds a secret door leading to a second entrance into the complex. The final door, the heavy steel one, is locked, but Ursoc opens it with the key. As the door opens a dragon immediately attacks Ursoc, severely injuring him. As the party tries to file past in hopes of getting to a more open space, the dragon, who seems to move with preternatural speed, lashes out to strike almost every party member.
Abe and Birf both attempt to determine if the dragon is evil, but they are unable to get a reading with their spells. The creature is clearly emaciated and is not responding to pleas in common. Finally, the heros find need to defeat the creature, dropping it to unconsciousness. They then take the dragon with them to the safe house in hopes of reviving it.
At the safe house they are able to read the journal, learning the name of the alchemist was Verdavite. It appears to be one part research journal, one part philosophical treatise, and one part personal diary. It appears from his note that the cult is attempting to produce some kind of elixir or other effect to extend life, including their efforts to distill Lady Alinza’s purported magical nature and starving of the dragon for some reason. They were also able to learn that a devil of some sort had taken sway over the Master despite Verdavite’s misgivings. Finally the Master appears to have moved to the Vergan forest in hopes of finding some new source of magical power after Lady Alinza escaped.
That night, Tendegor has a dream revealing that the dragon was a Time Dragon, which is naturally immortal. Several days rest has allowed our intrepid adventurers to recover from their ordeals before they set off on the next leg of their adventure.