Ye Gilde

After spending a quiet night in a small side passage, the three began hiking. They still didn’t know where they were but were hoping to get lucky and find a way out. Instead something found them. During a bathroom break for Afarrah and Tiffany, Pugno and Shok heard someone running their way. They both hid in a side tunnel just in time. Weiss, in male human hobo form, ran into the run and chucked his/her sunrod into Shok’s side passage. Then the ninja began climbing up the cavern wall. Neither Pugno nor Shok knew who it was so they stayed quiet.

Pugno snuck into Shok’s tunnel and kicked the light source down around the corner closer to where the ladies were peeing. They yelled at him. He heard the slap of approaching feet and called Shok over to him just as a horrible halfling entered the cavern. The former halfling and sewering partner of Weiss’, turned toward the dimly lit tunnel and spotted Shok. He ran toward the half orc. The halfling was pallid and headless. Where its head should be was a writhing mass of tentacles. Shok warned his master and the Maestro decided there was no sense in trying to hid now.

He pulled out a Light stone and attempted to tumble past the halfling monstrosity. It took a swing with one halfling arm but missed. Then Shok charged it and ran the little body through. There was little effect. The creature clubbed Shok twice with its tiny but surprisingly strong arms then stepped over to Pugno and thrust it’s tentacles at the man to no avail. Meanwhile on the wall Weiss still hadn’t spotted anyone but heard the fight and dropped to the ground. Then she saw and recognized her two guildmates battling the Spawning Canker, at least that is what one of her teammates had called it before running away. The kitsune threw a shuriken but missed.

Pugno and Shok gave the thing a beating. It hit Shok with the tentacles this time and tried unsuccessfully to grab. Shok was quite hurt but the creature missed Pugno and didn’t get a chance to do anything else before it was killed. Afarrah and Tiffany came over to see what all the commotion was and the group of five entered into the small cavern were they saw Shivs sneaking in against the wall. Weiss introduced Shivs the half elf to the group and told of how his group of guildies had gotten lost in the sewers too. This morning the halfling had sat up and then his head exploded into tentacles. The fourth member of their group ran off shouting that it was a Spawning Canker whatever that was. Weiss and Shivs took off down the nearest tunnel and it took off after them.

That bit of excitement done, they continued along with Shivs and the maestro leading the way. It wasn’t too long before they felt a change in the air and began to see a lightening of the darkness. They had found an exit! Their excitement turned to concern when they could see the exit led into a meadow surrounded by forest. That didn’t make any sense to them.

The group exited into a similar but strangely different world. They felt odd and the world around them somehow looked simpler. They realized that this universe operates with different rules.

Characters were converted to the 1983 D&D Expert (3rd ed./Dark Blue Box) rules.

Afarrah became a suli-looking human cleric 5
Pugno became a human fighter
Shivs’ human side prevailed and she became elven-looking human cleric.
Shok converted to an orcish-looking human thief
Tiffany became a thief
Weiss was stuck in the human form she was disguised as and became a human thief

Behind them the cave was still there but there was no longer a tunnel leading deeper into the hillside. They were stuck but to what they figured was west, there were some thin wisps of smoke rising into the sky. There was some sort of community there and they headed in that direction.

At the meadow’s edge, they heard a crashing and saw something running at them. Someone declared it looked like an ogre and Weiss stepped up and addressed it. Surprisingly it stopped. It’s name was Bert and although it carried some sort of rusty twisted up metal club with fresh blood it happily talked to the cute little people. In fact he wanted to hug and kiss them. For some reason a couple of them started drawing weapons and that made Bert the Ogre wary. It reminded him of the people in the big man-house. They’re mean. He also brought up a hermit that he thought they might know. After a few minutes of conversation they left Bert and spent about an hour traipsing through the forest.

The woods gave way to recently cleared pasture with a stone keep on a natural rock outcrop in the distance. They hiked there and paid or talked their way past the guards at the gate. They discovered that their coins were only a fifth of the size of the coins in use here. Everything is going to be very expensive.

Inside a little street urchin guided them to the inn and the tavern on the opposite side of the small bailey. They chose the tavern. It was remarkably clean and well run inside. The staff was cleaning up after a big group had left and just 6 patrons remained. A few of them bought some drinks with their tiny coins and discovered that they use something called an electrum piece. Afarrah and Tiffany tried to get free drinks as hot chicks but failed. The barkeep didn’t want Tiffany dancing on the bar either. Pugno and Shok walked over one pair, Erol and Otis, that seemed open to conversation and chatted them up with some free ale. They found out that the keep is located in a mountainous northern area of the realm. It’s just called “The Keep” by the locals and the “Keep on the Borderlands” by merchants. Weiss tried to pickpocket one of the patrons but could not.

Other information included another mention of a crazy hermit that also had wild stories of coming from a strange far off land. Afarrah was convince that the old hermit must be some sort of wizard that came here via the tunnels too. She wanted to find someone who knew about magic and was directed to the Curate at the Chapel of Law.

So the chapel was made their next destination but not before stopping off at the trader’s to stock up on adventuring supplies. Shok was talked into a 10 ft pole that would solve all their problems. He declined the offer to buy 9 and get the 10th free. Others bought torches. Weiss purchased some leather armor. Then they were off to meet the Curate.

The Chapel of Law was a long two story structure with a high peaked roof next to the wall to the inner bailey. The curate was a kindly gentleman in a fur trimmed cape and fancy plate mail armor carrying an ornate staff. He told them he knew something of magic but not any portals to another world. He said that he also heard about the crazy old hermit that lives on the other side of the river but doesn’t really pay much attention to idle gossip. He also warned them away from the Cave of Chaos which are populated with a diverse number of dangerous creatures.

Afarrah was convinced that the old hermit was their ticket back to their world. So she led the group, except for Shivs who stayed behind to gather information, out of the keep and across the wide river up a hill to the south. As they were walking the treeline, Shok noticed two men a hidden in the woods watching them. The rest of the group responded by charging into the woods and the men responded by shooting Tiffany with an arrow and piercing her with a spear. The bowman fell to missle fire and the other gave up. They stripped him down and cut up his boots. They eagerly looted the two pauper’s meager possessions.

They determined that he and his buddy were bandits watching the road and the keep. He claimed to have a camp and numerous friends nearby but they were more interested in what he knew of a hermit. The man did know of the hermit though he had never met him. He is known to be an old crazy coot that lives in a large copse of trees on a small rise next to the marsh just a little upstream and downhill of their current position. It was possible to view it in the distance. They were also told that it wasn’t safe because of the lizardmen that live in the marsh. Unconcerned, they released the prisoner and headed toward what they hoped was the hermit’s lair.

Pathfinder XP: 2,133 – Pugno, Shok, Weiss
Basic/Expert D&D XP: 125 + any Prime Requisite bonus – Pugno, Shok, Weiss, Afarrah, Tiffany

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