Aura moderate necromancy; CL 5th
Slot none; Price 5,312 gp; Weight 6 lbs.
Runechill hatchets are sized for large creatures, but can be wielded by Medium creatures as battleaxes or Small creatures as greataxes. Their blades are jagged and carved with Thassilonian runes, and the weapons always feel cold to the touch. A runechill hatchet functions as a +1 handaxe, but once per day as a free action, its wielder can cause the runes on the blade to flare up with flickering cold blue light. For the next five rounds, the axe inflicts +1d6 points of negative energy damage on a hit – any creature that takes any amount of this negative energy damage must make a DC 12 Fortitude save or take 1 point of Strength damage. An Undead creature struck by a runechill hatchet does not gain the negative energy as healing, but instead must make a DC 12 Will saving throw or flee as if panicked for 1d4+5 rounds.
Requirements Craft Magic Arms and Armor, chill touch; Cost 2,812 gp.
Taken from Slaughtermaster. Now possessed by Legertha.