Ye Gilde

Magic Troll Baby: Giant Smashdown

XP: 1771

Quick Summary,

Giants, Giants, and more giants! The forecast in the future is more giants! Just a reminder the group just finished vanquished the last giant trio. It is 11pm at night on the 15th day of the troll baby adventure. You guys also know you have roughly 30 miles of mountain to go. Assuming Pulmo is right!
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Magic Troll Baby

 The odd ball party stood outside the cave waiting with a watchful eye. Then upon the dawn of the next morning Largus found himself being spooned by a burly female humanoid. The new comer quoted she was here to guard the “screaming one.” She also presented a sickly looking necklace to Ginger. Mistrust was tangible surrounding the necklace. Lagirthua also informed the party of a charismatic woman who promoted her to come and guard this “screaming one.” The new information to bring the toll baby to the Aspodell Mountains came as a surprise to the party.

 Ready for action the party all agreed to attempt to take down one troll once one went on its own. Finally a single female troll emerged from the cave and was heading towards the lake. The stealthy party lurking after the troll found themselves in a trap. Mother and Largus heard a brief quite sound from their backside direction. The ground grew into a pounding pulse which shook the ground around the sparse forest. Then the lakeside female troll turned to engage the adventures. The backside trolls rushing attackers came into view. Lagirthua with no reserve for the mission statement fired away an arrow at one of the troll females. The next few seconds the bigger male troll become clear into the parties view with a small troll baby swaddled with nasty cotton cloths around the males chest. Upon seeing an arrow pierce one of his family members his pupils turned red. The mindless movement of the trolls caught the attention of the party. Ginger in her preparation threw curse of the puddles upon the three approaching trolls. Shortly after they were glowing with bright sparkles! The trolls started to levitate. Giget started buffing her party members. Meanwhile, Mother shrunk herself and was climbing trees! Largus went into a rage and the non-violence motto went out the window for the adventures.

 Battle ensued! Ginger flew off after the troll baby cast a spell. Largus, Giget, Mother, and Lagirthua went to work. Largus gave out kisses with his earthbreaker! Giget was shooting her crossbow at the same troll Largus was hitting and fired the final blow to befall one of the female trolls. Mother threw fire bombs at the troll team escorting the baby. Lagirthua dodging her way through the trolls to get to the baby finally was face to face with the male troll. She tore the troll babe from the male’s chest. Meanwhile Giget, Largus and mother were killing trolls. Ginger feeling as if the suggestion fade flew in on queue. Then an unexpected person showed up, Sparkles! Sadly, the potions effect was not dead on and Sparkles landed in the lake!  Sparkles already swimming to shore was ready to dodge the oncoming female troll. The troll just charged around the lake.

 Largus, Giget, and Mother slain two of the female trolls by this time. One troll started to run back towards the cave on fire! Largus and Ginger followed in pursuit. Ginger hurled nasty lighting at the fleeing troll and Largus struck the final blow to bring it down. Following the aftermath Sparkles tried to talk to the party but partakers just nodded. Sparkles confirmed the story about bringing the baby to the Aspodell Mountains. Sparkles also said a beautiful woman spoke with her and arranged for her to come to Ginger’s aid. Mother decided to go skinny dipping in the lake. Largus and Ginger explored the cave and found a shriveled up female troll.

Pulmo finally appeared once the troll babe was placed on the spot previously. She looked for certain stars in constellations but they had changed. Pulmo informed the group to take the baby to the summit of one of the peeks in Aspodell Mountains. Everyone set out for Aspodell Mountains! Upon Largus’s watch of the first night out a breed of cliff giant approached and requested to move that evil thing away.  The giant claimed it was calling to him and his mate! The part is going to continue toward the Aspodell Mountains known to have giant kind about!

 

XP: 1062

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Mummy's Curse
We should have just stayed in the sewers killing Otyughs

A quick adventure to discover the reason behind the “curse” affecting some of the crew of the Monty Haul. Could the artifacts looted from ancient Osirion tombs have unleashed a curse?

Afarrah, Holmes, Jalal, and Weiss took the job and headed to the docks with Squinty Magoo, the second mate. Along they way they were ambushed by thugs in the street for unknown reasons. Then they got to the warehouse to find two dead guards. Inside nothing seemed amiss, in fact there was a clerk that didn’t know anything was wrong. But they did find a hidden trapdoor that dropped them into a sewer. They were attacked by a ghast and later charged by an otyugh. They killed both easily. They followed the sewer downhill to the waterfront and bypassed the false grate.

They climbed up on the dock right next to the Monty Haul. Squinty Magoo took them aboard but something was wrong. There was no crew on deck and the forward quarters were empty too. The Captain’s cabin was occupied but the Captain told them to go away. They weren’t needed any more. Sensing something wrong Weiss picked the lock and Afarrah opened the door. The Captain was tied up and being held by a half dragon in chainmail with a falcata and a Varisian man in studded leather with a short sword and a scarred lip. Afarrah threw down the proverbial gauntlet and the fight was on.

The dragon man launched a weak lightning bolt from his mouth hitting the Captain, Afarrah, and Squinty. Then Weiss snuck inside invisibly and freed the Captain who ran out of the cabin shouting for guards. The first to hit the ground was the Varisian gutted by Jalal. Then Enri the Half Dragon stepped up and eviscerated Afarrah’s stabbed and zapped body. Then he lopped off Squinty Magoo’s head. Things were looking bad. Holmes died next cut in half lengthwise. Jalal tried to Charming the Half Dragon unsuccessfully. It would have been over if reinforcements hadn’t arrived.

The dock guards ran onboard closely followed by Angus, Sampson & Lulu. From below decks a swarthy elf and Osirion strongman joined the fray. Slowly the crowd started wearing down the Half Dragon while he was chopping through their ranks. The forces of good began to get the upper hand and eventually forced him to break out and then jump out the rear window and escape. He just barely escaped with his life and vowed revenge.

Congratulation on dismissing the myth of the Mummy’s Curse and rescuing the Captain of the Monty Haul.

The Captain tells you that the Varisian had ties to a Sczarni crime syndicate and Enri Half Dragon is the leader of some local smugglers. His renting of the warehouse disturbed a smuggling ring and brought him problems with the local criminals. The so called Mummy’s Curse was just a coincidence with crew members getting sick and the crew being superstitious sailors.

RIP Squinty Magoo
RIP Afarrah
RIP Holmes

XP: 1963
Afarrah
Holmes
Jalal
Weiss

XP: 623
Angus
Dusk
Djelzeem
Sampson

Payment: 200 gp ea
Afarrah
Holmes
Jalal
Weiss
Angus
Dusk
Djelzeem
Sampson

Loot: 766 gp 4 sp
Afarrah
Jalal
Weiss

Loot: 184 gp 8 sp 8 cp
Angus
Dusk
Djelzeem
Sampson
Squinty’s Next of Kin
4 Guards

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Into the Forest We Go Hi hoe off we go!
to kidnap a magic troll baby for some airhead fey

Thus far this adventure will yield all partakers 1036XP. Next session hopefully a plan will be in place to snatch the troll baby! Also a small note it has been eleven days from the start of this adventure up to this point. I researched a few troll baby profiles so you might get an idea of what you are up against! This one was the standout!

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Another Minor Request - Revisited
The quest to reclaim their allies' bodies

After Holmes returned from a failed mission with a tale of how the rest of his party fell, a new team rallied the next day. Led by a very pregnant Fancy and her equally pregnant sister, Gidget, their purpose was to reclaim their fallen comrades’ bodies and rescue their souls from eternal unrest. They collected a few more guild members to round out their group including: Courage, Adam and Sampson with his mean sheep LuLu. They even recruited Apu, one of Dr. Reznick’s hirelings to handle the pack mule they picked up along the way.

Realizing the original mission was never completed, they stopped by to meet with the owner of Mahd’s Maps to reinstate the guild mission to find his feather pen, but declined the camel he offered at Holmes’ warning. From there they headed to the Precipice District with map in hand. Sampson with Apu’s help and Gidget with Fancy’s help handled the navigation. They reached the mansion (aka the sight of the disaster) with only one minor encounter of two wandering zombies. The two pregnant sisters were dealing with their pregnancy issues fairly well, Fancy burst into tears during the zombie encounter but otherwise Gidget was her usually charming self. Fancy, LuLu and Courage suffered damage but the zombies were dealt with.

Upon reaching the mansion, they debated how to enter and decided to use the well entrance. Luckily, Gidget brought a rope and grapple. It seemed simple enough but things got ugly from there. Courage took point, climbing down the rope, which was lighting the water-filled room thanks to Adam’s light spell. Courage heard the sounds of flapping wings and a curdled screech. He spotted a zombie Aegis, Hawke’s bird companion, hurtling towards him. The half-orc did not want to chance dropping down into the water so he tried to fight the bird hanging from the rope. Aegis was no pushover in life or death. The bird tore into Courage. He swatted it away with his spike gauntlet but scratches were piling up. Fancy, Gidget, Adam and even Apu fired missiles at the bird. Gidget landed several hits and Adam blasted Aegis with magic, but not before Courage almost lost consciousness and plummeted into the water. The half-orc was able to stay conscious just long enough to save himself from drowning due to his orc heritage. Sampson tried to climb down the rope to heal him but lost his grip and fell as well, he was followed shortly by Gidget who also slipped and fell followed by Adam as he also slipped. Fancy dove into the hole to help Courage but her seven month pregnant body was not as agile as she expected it to be and she landed sprawled in the mucky water. Apu remained above watching over the mule and keeping an eye out for enemies but he also had to deal with an agitated LuLu – she only bit him once. The noise of the battle and screaming people plummeting into the water one after another drew the attention of another enemy – Hawke the zombie. The dead boy staggered into the room and landed some heavy blows on Courage dropping him into the water to nearly drown again. He had just recovered from the bird with the aid of magical healing. But he wasn’t feeling so good by the time their combined efforts brought young Hawke down. The noise of that battle caught zombie Krojun’s attention. With another enemy and spells dwindling, they began using tactics but people were still losing hope. Adam did manage to incinerate Krojun with his fire magic! They knew zombie Noah was nearby and soon enough he would join the attack.. The time came when Apu kept calling from above into the well. When he did stumble into the room the pregnant sisters each struck him with bolt and glaive, after which he exploded.

With the lost party recovered the first half of their mission was complete. They had Apu haul the bodies up while Sampson harvested the strange red mushrooms growing on the mounds of dirt in the chamber that they learned held magical effects for spell casters. Feeling very battered as a group, many of the others wanted to leave now and head back to the Guild. But Gidget wanted something to show for her efforts. Her pregnant mood swings had her angry and yelling at everyone. They used many of their resources and she was completely broke. They opened a double door that had never been checked and the water looked deeper and Courage slipped and fell when he went to check the rusted portcullis. That was enough to turn them away from that direction so before everyone could leave, Gidget moved to the trapped fountain and snatched the rod from the water, thereby activating the trap. The demonic statue sprang to life attacking her. Everyone came together to fight the construct. It went down but dealt out a fair amount of damage before they shattered it. At that point they could raid the fountain water, claiming gold, platinum, and jewelry plus a magical rod that casts entangle. Feeling vulnerable and with Gidget’s need for reward satiated they returned with the bodies of their lost companions, a little richer, but Felligo Mahd still hasn’t gotten his feather pen! He will be sure to file a complaint about that! After her return, Gidget suffered some trauma due to the damages she sustained which sadly (or not so sadly to her) resulted in a miscarriage. This incident has caused Fancy to hang up her adventuring shoes until after she can give birth.

Apu gained 160xp

Courage, Fancy, Gidget, Adam & Sampson each gained 860xp

Magical Red Mushrooms (Grave-Shrooms):
for each mushroom eaten arcane casters gain an infusion of magical energy and casting ability. It adds a single caster level of ability for 24 hours (this increases variables for spells and adds additional spell slots as if they had gained a caster level, but only for spell levels they can already cast. It does not add higher spell levels.)
There is danger involved though. When a mushroom is eaten a Fort save DC 20 must be made to resist temporary insanity. The save gains a bonus of +13. But for each additional mushroom after the first eaten within a 48 hour period this bonus takes a -5 penalty and can result in penalties to the save. A failed save causes the character to experience a momentary bout of insanity (1 round) then temporary amnesia for 24 hours eliminating all spellcasting ability for the character for the 24 hour period.

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Beneath the Thorns

To be updated-

Here are a list of items Weiss turned over to the party after safely returning to the guild.

-Potion Cure Moderate Wounds (CL3) {Yukiko}
-Cloak of Resistance +1 {Weiss}
-Wand of Shield (CL1) 30 charges {Sparkle}
-Scroll of Fire Ball (CL6) {Samaya}
-Scroll of Infernal Healing (Greater) (CL6) {Weiss}
Master Work Long Sword {Reznik}
Master Work Manacles {Reznik}

EXPERIENCE:

Dr. Reznik- 3285
Mother- 1635
Samaya- 500
Yukiko- 3285
Sparkle- 2785
Weiss- 3285

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Another Minor Request - Continued
Locating a simple trinket for Felligo Mahd

(Previously)
Felligo Mahd Returns with a new request for The Guild: Chad, the monotone priest of Sarenrae, spotted Noah (aka Stinky) walking by and basically dropped the mission in his hands since there were more important things going on around the temple and no one likes working with the cartographer anyway. Noah grabbed Hawke with Aegis and Holmes and headed for Mahd’s Maps to get the details. It was simple enough, take a map, some supplies and a camel to the Precipice District and retrieve a feather quill pen of special sentimental value left behind in the death of a noble family in their mansion. Holmes, having dealt with Felligo before adamantly declined using the camel and questioned the cartographer’s right to claim this item. According to local rumors, a young noble (Artigo Sanclese) had arrived in town a while back with proof that he was the proper heir to the Mantiere property and fortune. With little resistance, they went ahead and accepted the mission from Felligo for 150gp plus a possible reward for bringing back other items of import.

After stopping to grab some holy water and a pack mule, they made their way to the Precipice District and followed the map under Hawk’s expert guidance. They were intercepted by a trio of zombies, but Hawk and Aegis made short work of them. After reaching the mansion, Holmes was surprised by another zombie that knocked young Hawke senseless before being destroyed. They found little in the ruins of the mansion, now overgrown with masses of trees and vines, besides a lone animated skeleton and a piece of a tapestry dedicated to Urgathoa that Holmes swears is super valuable! They found a secret passage leading below the mansion hidden inside a statue-fountain and made their way down. After wading through putrid water and sludge, locating treasure guarded by a magical trap they couldn’t bypass, Watching Noah attempt to climb a barbed chandelier only to crash onto his back and be trapped beneath it, Holmes contracting some awful lung disease, disturbing a nest of rats that swarmed them, and nearly losing Hawke to creeping vines that tried to drag him under the water and drown him, they are ready to continue their search for the pen ….

(This time)
The near death drowning experience left Hawke feeling less than confident in his companions. He and Aegis crawled from the secret dungeon with the thought of packing up the valuable tapestry on the mule and calling it a day, but he was surprised when a strange foreigner appeared on the lawn of the mansion and approached with a look of awe as he watched Aegis. The man was brawny and big with glowing tattoos across his body. He carried a massive maul slung over his shoulder. When Hawke paused to question him he heard a commotion sound behind him at the exit to the dungeon. Noah had crawled out but evidently something went wrong when Holmes tried to follow. The ratman asked Noah to help him by lifting him from the hole but the sailor lost his grip and accidentally dropped Holmes back into the deeper muck just below the entrance. Something under the muck grabbed his leg and tried to pull him under. As Holmes struggled to break free, Hawk hurried to help and called for the aid of the newcomer (he looked strong). Krojun, the tribal warrior, raced over to help and upon seeing the skeleton that crawled from the muck to chase a fleeing Holmes decided to descend the rope. Unfortunately, he blocked up the rope forcing the others to wait and then fell off and into the muck when he tried to climb down. It was Hawk that slipped down and destroyed the skeleton before it could do any more harm. The group gathered inside the muck-filled room to discuss what they would do next and who this strange newcomer was that claimed to be guided here by “the spirits”. Krojun noticed a hidden door that everyone else had missed and pushed the pillar aside to reveal a secret tunnel. He led the way and the others trudged along behind him. The man consulted his spirits again and led them to what appeared to be some sort of burial chamber with 6 stone caskets, two of which were already broken open and empty. Holmes pushed his way in to examine the markings and writings but had little to offer for his efforts so Krojun just ripped a lid off of the nearest casket. As he did so, the other caskets slid open and two noble dressed skeletons and two noble dressed zombies were released. Hawke heard a shout from something else further down the tunnels in the other direction.

They began a fight which was going well until a zombie landed a solid blow on the tribal warrior, knocking him bloody. The noise from behind them turned out to be a skeletal warrior of some sort. The armored skeleton seemed smarter than the others and carried a fancy bastard sword. Noah tried to keep it busy by tripping it into the waist deep mucky water but that only managed to make it hard to see or hit. The others finished off the zombies and skeletons but the warrior waded into the group and began hacking them to pieces and cleaving through them. In a few short rounds due to a couple of critical slashes and cleaving blows, the warrior dropped both Noah and Krojun into the muck unconscious and left Hawke sprawled across a casket bleeding to death. If not for the aid of Aegis, Holmes would have surely fallen at the warrior’s hands too. The bird dealt the killing blow to the warrior but Holmes was hard pressed to save all of his dying allies. He managed to prop Krojun from the water and stop his bleeding but when he went to pull Noah out he found the man drowned to death. He stabilized Hawke seconds before death. The situation looked grim indeed since little Holmes had no way to drag all of these beefy humans back up the rope and out of the dungeon. It didn’t help that Aegis snapped at him every time he got too close. That bird really did not like him!

Holmes formed a plan to drag the survivors out of the muck and to dry land, so first he looted Noah’s body, then scouted a dry place to drag them to. He found a tunnel that led to an opening in the cliff face behind the mansion. He was stealthing and spotted two human men also stealthing as if waiting for him to show. They did not spot him until he made noise trying to sneak away. The rogues called out for him to show himself and a back and forth banter/deal was discussed. The men were here on behalf of the surviving member of the family (Artigo Sanclese) to collect a certain family heirloom bastard sword. (they were also hired to pick off the looters but were willing to overlook that in exchange for the sword and payment). Holmes agreed to pay them and show them the sword’s whereabouts if they helped him drag his companions out of this place. When the humans became too pushy and demanding for his tastes, Holmes blew them off and negated their deal, opting to drag his friends near the secret exit tunnel. The men spent their time searching for the bastard sword and then stealing some loot (off the skeleton warrior and off of the tribal warrior) before slipping out the cliff tunnel using their rope and pulling it up behind them. They departed laughing about getting everything they wanted without any trouble and how the Precipice District would eat those losers alive.

Holmes formed a new plan, climbing up the rope he entered by and moving to the cliff face. He collected his allies bodies in a pile since he couldn’t carry them out then decided to camp in the cavern for the night and come up with a new plan in the morning. Aegis sat atop Hawke guarding his body while Holmes went to sleep. The ratman was awakened by the hawk’s screeches when Noah’s body, freshly risen from the dead as a zombie arrived to feast upon the flesh of his former allies. Holmes, fearing he couldn’t defeat the zombie alone in his battered state, lured it to Hawke’s body to trigger the Aegis as a defense mechanism. Unfortunately, Noah proved better in death than life and beat the bird silly with his zombie strength. When Holmes saw this, he fled leading the zombie Noah away until he could down a expeditious retreat potion and ditch him. He circled back around and looted his friend’s bodies before scampering up the rope and fleeing back to the city proper. Noah the zombie returned to devour the remaining unconscious members thus sealing their fates to return as the undead, just like he had.

This mission definitely did not go as planned …. (feel free to level those that died if the experience permits then add the zombie template to them. They now guard the dank dungeon as the living dead)

Holmes, Hawke and Noah earned 1089xp each
Krojun earned 577xp

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To Catch a Predator: Raid
Bum Fight!

Return to Funky Town

Ten guildies plus a clerical associate of Largus were recruited to return immediately to Funky Town to deal with the bums and find out what exactly is going on underneath. The volunteers were: Adam, Afarrah, Angus, Ethelfrith, Furcifer, Ginger, Jalal, Jerro, Largus, Nigel, and Sparkle. The site was about 3 miles south of the Guildhouse so it was an invigorating morning jog to get back as quickly as possible.

The plan was to divide the participants into three groups. The first consisted of Adam, Sparkle, and Kaleb. They were to position themselves on the roof of a two story building and draw the residents of Funky Town toward them. The second group was Ethelfrith and Furcifer who flying Ginger dropped onto the roof of a two story building on the other side of Funky Town with the same mission as group one. The third group planned to rush into the central ruined building when the first two groups drew away the bums to either side.

It didn’t quite work out that nicely. The first group began pelting bums with arrows and magic. The second group heard the ruckus and Ethelfrith bombed a group of bums and Furcifer stuck another with an arrow. Ginger flew overhead and descended into the roofless old shrine. She put to sleep the one bum blocking the direct path into the shrine. Around Funky Town the cry went out from the residents. The third group charged in but was stopped by a single dog where the street was partially blocked by a 10′×10′ tent.
bum_fight.jpg
While the two ranged groups were having lots of success raining destruction into the streets, the third group remained caught up in that same spot. Little Jerro was nearly destroyed by golf clubs and bottles and even Largus was smacked numerous times. Dogs were biting, bricks were thrown, makeshift clubs swung against the invaders. The third group fought back but wasn’t making forward progress. Inside the ruined shrine Ginger was putting various bums to sleep. And so began a long (5 hours of real time!) grueling battle with the bums of Funky Town. To make a long story short they eventually thinned out the bums enough to run into the ruined shrine. By this time a Schir demon had made it’s appearance and several bums had attacked Ginger. Angus somehow managed to not be killed by the demon before it was put down largely by Largus. Then Ginger put the Mayor to sleep and Nigel finished him. The last couple attacking bums were killed by Jerro and Jalal while Furcifer and Angus chased a couple more around. The rest of the bums pulled back and Nigel unlocked the gate over the stairs in the floor.

Ginger, Largus, Nigel, Jalal started down the stairs with Angus and Afarrah to stay there and guard the gate. Ginger didn’t get far before skeletal dogs attacked her on the stairs. They weren’t much of a threat but behind them a skeletal snake with a human head slithered up and dazed most everyone
except Ginger, Jalal, and Afarrah. Fortunately channeled energy from the cleric of Sarenrae destroyed the skeletal dogs and the Necrophidius could not seem to land a bite. Jalal spent his time shuffling frozen people around before taking an unsuccessful swing. The stalemate on the stairs was finally broken when Largus came back to and wacked the Necrophidius to pieces.

Beyond the empty crypt at the bottom of the stairs was a room 20′×45′ room. The room had a makeshift alter with clumps of flesh and demonic blood writing on the walls. There were lots of sacrificed birds laying around and five people standing at the far end of the room. Two handsome men with wings and horns and in studded leather bondage wear were standing with three women hanging on them. One of the men was recognized as the person who had flown the cleric of Shax in to attack Afarrah and he was still seriously wounded. The other addressed Nigel as a Servant of Nocticula and wanted to know what interest she had in his doings and then thanked them for bringing him another breeder (Afarrah). And with that the battle started.

Everyone rushed to the door and started fighting. It was not a good night for the forces of evil. Their attacks failed at a remarkable rate although Largus still suffered some serious wounds before he killed the injured man. And Ginger put the other to sleep. The three females put up a fight but they couldn’t stand up to the group. The sleeping winged man was woken by one of the women and teleported away. Soon two of the women were dead, one on purpose the other accidentally. The third women went unconscious and was rescued by Afarrah.

Outside the winged man flew overhead and Charmed Angus. When Largus ran up the stairs, he Suggested that the bloodrager bring him a cleric of Sarenrae to a particular well later that day. Then being bored with all that and the arrows being ineffectually shot at him and unimpressed at Ginger flying up and daring him, he told them that he’d be back and then teleported away.

Largus was put to sleep and dragged into one of the cells when he tried to abduct Afarrah. Angus just stood there telling people that his new friend was just misunderstood. The others collected miscellaneous valuables and headed back to the guild. With the church’s help the enchantments on Angus and Largus were removed. The church bestowed a magic flaming scimitar on Afarrah for being the bait and instrumental in the capture of Zadendi, the first female cleric to go missing, and her help rooting out the Shax worshipers and rescuing another one of the missing female clerics.

Loot

The City Watch reviews the evidence and awards the ambush group 100 gp to be split up, Kaleb 100 gp for blood trail tracking, and the Shrine group 100 gp to be split up for discovering the incubus and cult link. If you want to redistribute that 300 gp up differently then go ahead.

Plus, 650 gp was liberated from Funky Town. My count has 11 participants total so 59 gp, 9 sp, 9 cp for each.

So here is the total cash distribution:

Adam
Afarrah
Angus
Furcifer
Kaleb
Jalal
Jerro
Magnus
Sparkle
Than
Weiss
+9 gp, 9, sp, 9 cp each from the City Watch for information gleaned up to and during the ambush that lead to Zadendi’s capture.

Kaleb
+100 gp each from the City Watch for tracking the blood trail to Funky Town.

Adam
Afarrah
Angus
Ethelfrith
Furcifer
Ginger
Jalal
Jerro
Largus
Nigel
Sparkle
+59 gp, 9 sp, 9 cp each from gold recovered at Funky Town.

Afarrah
Ginger
Jalal
Largus
Nigel
+20 gp each each from the City Watch for information discovered below Funky Town.

No tithe required on the recovered gold. This wasn’t a guild job.

These are the items and cash we got of the Shaxx worshippers:
Items that found a home:

  • short sword +1 [1d6, 19-20/x2, S, 2lbs; 2,310gp] (Nigel)
  • buckler 1 [2 AC, 0 ACP, 5lbs; 1,155gp] (Afarrah)
  • agile breastplate painted black w/ teats 1 [7 AC, +3 Dex, -4 ACP (0 climb/jump), 20’ move, 30lbs; 1,550gp] (Afarrah – when Afarrah decides she doesn’t like moving at 20’and being encumbered, Largus will offer to modify the magical agile breast plate so he can wear it with dignity ;)
  • flaming scimitar of Sarenrae +1 [1d6 + 1d6 fire, 18-20/x2, S, 4lbs; 8,315gp] (awarded to Afarrah by the Church of Sarenrae for placing herself in mortal danger!)
  • Surgeon’s kit [add +1 Heal w/ healer’s kit, 4lbs; 400gp] (Angus)

Items that need a home:

  • Magical Sarenrae keen mithral (silver) scimitar +1 [1d6, 15-20/x2, S, 2lbs, 10,015gp] (we should make sure this doesn’t belong to one of the clerics…) — Zadendi, the captured cleric of Shax, says the mithral scimitar came from one of the murdered male clerics.
  • Mwk darkwood composite longbow (Str 3) [1 attack, 1d8+3, x3, P, 110’, 1.5lbs, 730gp], 50 arrows [7.5lbs, 2.5gp] (Sparkles needs to put a point into Str and get a belt of giant strength +2 (4,000gp) so she can use this!)
  • Mwk studded leather [stylized bondage outfit, +3 AC, Dex +5, 0 ACP, 20lbs, 175gp] (I’m picturing Magnus wearing this…)
  • Bastard sword [exotic weapon or two-handed as martial weapon, 1d10 damage, 19-20/x2 crit, slashing, 6lbs, 35gp]
  • Thieves tools [1lb, 30gp]
  • 2 Everburning torches

XP

Adam
Angus
Ethelfrith
Kaleb
Furcifer
Jerro
XP: 970

Afarrah
Ginger
Jalal
Largus
Nigel
XP: 2396 + 100 if you didn’t kill a brainwashed ex-Sarenrae cleric

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To Catch a Predator: Investigation
Won't you take me to Funky Town?

Background

A murderer or murderers have been stalking the city’s streets in the gloaming pre-dawn hours. There have been five bodies discovered this month—all worshipers of the goddess of healing and redemption, Sarenrae. The church and city guard desperately wants to catch the murderer(s) but they have no suspects and no leads. In order to expedite the search, they have turned to you to aid them in stopping those responsible.

The Investigation

The player characters’ primary point of contact with the city guard in this adventure is a woman named Kasadei. The city guards have planned a risky ambush to lure the murderer out so that he can be captured, but none of the guards have the precise training required to pull the ambush off successfully. She’s been given authority to reward the party if they can bring the murderer to justice. Before they set the ambush in motion, Kasadei tells the PCs that the guards have already done a fair amount of investigation, and can relate what they have learned so far. Of course they are welcomed and encouraged to use their unique talents to acquire more information to advance the investigation.

The Murder Sites

All of the murders took place in the pre-dawn hours in alleys in the Foreign Quarter. No witnesses have come forward. In each case the bodies were mutilated and some body parts were removed.

The Victims

Each body was stabbed multiple times and two had a piercing injury probably from a bow or crossbow. Each had their hearts cut out. Sometimes other internal organs were missing. The last had the eyes removed. None of the missing parts have been located yet. All were low ranking traveling priests of Sarenrae, but beyond that, the bodies seem to have no real connections. Interrogations using the speak with dead spell have revealed nothing due to the mutilated remains. Divinations reveal lots of “woe” and that more killings will occur over 8 months unless they are stopped. In all cases, the victims were believed to be taking a traditional “dawnwalk” (a religious observance during which a worshiper of Sarenrae walks and prays during the hours before and after sunrise) when they were attacked.

Assisting

The town guard has been investigating the murderers with assistance from the church of Sarenrae. Battle Captain Drussel, High-ranking member of The Guild and experienced paladin of Sarenrae, and Venture Captain Dreasing, High-ranking member of The Guild and high priest to the Temple of Sarenrae have taken a personal interest in this case due to their religious ties and position within the church. The church has warned clergy and worshipers of what appears to be serial killing. The town guard had been working with high level clerics and paladins to catch the killer(s) at night using decoys but the bait was never taken. Now they want to try using a real low level worshiper.

Enter the Heroes

Thirteen guildies were assembled by Captains Drussel and Dreasing to learn about the murders and what they could do to help. They learned about the victims and the murder sites, and there was a presentation by a Dr Reznik. He told them about the missing body parts and that Blue Whinnis poison had been found. Later after the presentation and questions he took them to examine it for themselves. From there Kasadei took them to each of the murder sites in order and they questioned people and looked for clues. They actually did discover that a gargoyle or possibly demon had been seen and heard in the area and was probably responsible from some rooftop archery. And some homeless dwarf named Antbeard saw the creature flying with a person in its arms. And that there was probably a silence spell involved. And to cap it all off Caleb found a blood trail presumably left as the flying gargoyle creature flew overhead. It also dawned on the group that it might not be just male clerics being targeted. Caleb was there due to a missing female cleric, and they later discovered that three others disappeared with the first going missing two months ago.

They took all this information and planned to lure the killer(s) out using the cleric Afarrah as bait. The City Watch was represented by Kasadei who would have a squad of guards with her to assist in the capture and arrest. There was a lot of discussion and ideas thrown around. When they realized that male clerics were being murdered and parts harvested and female clerics were disappearing they briefly thought about disguising Afarrah as a male, but that idea was discarded. Then Jerro the living doll decided to stay with the cleric during the ambush and that led to talking about disguising Jerro as a Sarenrae Holy symbol for Afarrah to wear but eventually decided to just hide him in her backpack. Magnus had a moment of brilliance when he suggested that they cast Ant Haul on Afarrah and weigh her down so that the gargoyle couldn’t swoop down and carry her off.

The ambush went as planned when the killer showed up. Afarrah was walking a loop route on a west-east street in an area the gargoyle had been estimated to fly. Kasadei, her guards, and Jalal hid in a home on one end of an alley, Caleb wore a bunch of thatch and hid on a thatched roof as a lookout, and everyone else hid in two buildings on the main street across from the alley. Caleb spotted the flying creature carrying someone. It wasn’t a gargoyle but what looked like a horned human male wearing studded leather chest straps and pants flying with bat wings. He was carrying a spellcasting woman. The pair briefly rested on a nearby building examining their prey, then swooped in for the kill. The woman in breastplate, buckler, and short sword was dropped and floated down to just behind Afarrah. The winged man looped back as if to land on the same roof occupied by Caleb.

Afarrah was lanced pretty well by the shortsword but her screams were covered by the Silence spell. Kaleb blew his rape whistle and shot the flying man with an arrow and the creature bypassed the roof and missed biting him while flying by. The rescuers began exiting the buildings. Below Afarrah stepped back and started channeling before being stabbed again. When the cleric didn’t go down her half elf attacker discarded a cheap cord “Silenced” necklace and retreated down the street. Three city watch surrounded her and demanded she give up.

The MVP award goes to Kaleb who’s next arrow shot blasted through the winged man. Although not obvious at the time the injury staggered him. Instead of snatching up the female attaker in the street it instead continued on flying away from the fight. Below the half elf called out to it but she was abandoned. She called out to Shax and channeled negative energy which dropped two of the watch and injured the third and Angus. This started a channel war between her and Afarrah. The fully buffed evil cleric was almost impossible for people to hit and she kept channeling as more people arrived. It was Adam that dealt the last blow with an arcane bolt and dropped her.

The aftermath of the sucessful trap was a captured half elf cleric of Demon Lord Shax. They stripped her of magic short sword, buckler, and agile breastplate before shacking her. Afarrah healed up the group. Kaleb found the blood trail from the flying man. Kaleb, Magus, Jalal, and Adam took off to follow the blood trail while everyone else escorted the unconscious prisoner back to base.

Kaleb had no trouble following the trail and additionally the group picked up Antbeard along the way. The trail headed into “Funky town” which Antbeard explained was a small shantytown within the old part of the Foreign Quarter. It’s tents and ruined buildings were populated by otherwise homeless and desperate individuals that he said were dangerous. Antbeard disappeared when the group approached the core collection of tents and tarps erected around a tumbled down building. The residents formed a disgruntled throng in front of the tents and the Mayor wearing a top hat and suit jacket greeted the unwelcome visitors. The Mayor was rude and didn’t much seem to believe stories of demons and sacrifices but let himself get talked into letting them pass through the tents into the central ruined building. The architecture was reminiscent of a religious structure. As they approached, the residents of Funky Town closed in behind them not-so-innocently holding improvised weapons. A robed individual was seen moving through the crowd holding a long bundle wrapped in rags. The only part of the body visible was a hairy snout that poked out from under the hood.

They quickly scrambled through the broken wall into the ruins. The outer walls were largely a shell. Inside were remains of interior walls and shattered stained glass. There were also bloody patches and large bloody hand prints in spots. The floor had scraps of clothes and unidentified chunks of flesh. At one end of the bulding was a conspicuously new iron gate with a big lock installed on the floor. They made a decision to run. The opposite wall also had a hole and only a few hobos on the other side. Kaleb used Darkness and those without darkvision hung on to those in front and the group ran. Luckily nobody tripped and the group escaped the shrine and tents of Funky town. They were chased only for a little bit.

The question is will they be able to return to base and get back to the shrine with reinforcements in time to confront those truly responsible for the heinous crimes?

XP

investigation, ambush, tracking, discovering old shrine: 702

Adam
Angus
Kaleb
Jalal

investigation, ambush, prisoner escort: 602

Afarrah
Jerro

investigation, ambush backup, prisoner escort: 460

Furcifer
Magnus
Sparkle
Than
Weiss

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Another Minor Request
Retrieve a Simple Trinket

Felligo Mahd Returns with a new request for The Guild: Chad, the monotone priest of Sarenrae, spotted Noah (aka Stinky) walking by and basically dropped the mission in his hands since there were more important things going on around the temple and no one likes working with the cartographer anyway. Noah grabbed Hawk with Aegis and Holmes and headed for Mahd’s Maps to get the details. It was simple enough, take a map, some supplies and a camel to the Precipice District and retrieve a feather quill pen of special sentimental value left behind in the death of a noble family in their mansion. Holmes, having dealt with Felligo before adamantly declined using the camel and questioned the cartographer’s right to claim this item. According to local rumors, a young noble (Artigo Sanclese) had arrived in town a while back with proof that he was the proper heir to the Mantiere property and fortune. With little resistance, they went ahead and accepted the mission from Felligo for 150gp plus a possible reward for bringing back other items of import.

After stopping to grab some holy water and a pack mule, they made their way to the Precipice District and followed the map under Hawk’s expert guidance. They were intercepted by a trio of zombies, but Hawk and Aegis made short work of them. After reaching the mansion, Holmes was surprised by another zombie that knocked young Hawk senseless before being destroyed. They found little in the ruins of the mansion, now overgrown with masses of trees and vines, besides a lone animated skeleton and a piece of a tapestry dedicated to Urgathoa that Holmes swears is super valuable! They found a secret passage leading below the mansion hidden inside a statue-fountain and made their way down. After wading through putrid water and sludge, locating treasure guarded by a magical trap they couldn’t bypass, Watching Noah attempt to climb a barbed chandelier only to crash onto his back and be trapped beneath it, disturbing a nest of rats that swarmed them, and nearly losing Hawk to creeping vines that tried to drag him under the water and drown him, they are ready to continue their search for the pen …. to be continued

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