Ye Gilde

Droskar's Crucible: Deeper
Rescuing Hatchet-Ass and eliminating undead

The group formed up in the 15 ft wide hallway with magic torches and lights blazing. The hall stretched 30 ft before opening into a large chamber. Inside the entrance churn a pair of tremendous iron gears. A low clicking sound emanates as they grind and the air reeks of incense. Only the light from Ethelfrith’s Gem of Brightness pierced the darkness deep enough to reveal a bound humanoid struggling on the floor. The far wall still wasn’t visible and the chamber appeared 45 ft wide and empty except for the trussed up figure.

They rescued Hatchet-Ass despite the pendulum and spike trap, ghouls, and festrogs. The hobo led them to a room with the rest of his gear and they slew more of the malformed dog-like festrogs and found a large natural cavern with a deep pit. They had a major battle there with skeletons, zombies, ghouls, ghasts, and festrogs. They defeated those and tried to rescue some captured humans from the pit but negative energy was irreversibly changing them. Sparkle provided mercy in the form of a fireball.

They explored further and found an old chapel to Aroden that seemed to postdate the original dwarven construction. The interior was converted to some sort of crazy lab and inhabited by a powerful ghoul barbarian. Largus, Legertha, Nigel, and Hatchet-Ass all ran inside to fight the ghoul. It didn’t go as planned when Nigel was bit into unconciousness and then Hatchet-Ass was clawed twice and paralyzed. After a couple hits on the ghoul though it tried to escape and was cut down. They claimed it’s magic bastard sword and hide armor and threw some strange necromantic fluids to the ground.

XP: 5,000

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Another Minor Request (Revisited Yet Again!)
How Many Times Will It take to find that pen!

After the last band of guildies returned from the precipice quarter with the bodies of their lost comrades but no quill pen for Felligo Mahd, his request circulated through the ranks and was somehow lost. That request resurfaced when the cartographer resubmitted it with a complaint about how long it had taken to be fulfilled and how his quest had been accepted by at least two guild groups. In an effort to uphold the reputation of The Guild, the request was plucked from the flow and handed off via Chad to the nearest minor guild member. That guild member was the strange little doll ninja – Jerro. Chad left the request with it in his customary monotone carelessness. Jerro then collected a few allies (Angus the dwarf cleric and Dusk the elf wizard) to join the mission. Fursifer the halfling rogue and Shadow the strix monk were interested but not so keen on joining the mission labeled “the death mission” by whispers among the newer guild members so they hung back. Fursifer ended up talking Shadow into flying them out to keep an eye on the others, but only as a backup precaution.

The group set out to shop before meeting with the cartographer who offered them 150gp to recover this historic pen. He offered them a camel to carry any other incidentals which he might pay them for but they turned that offer down. The trio accepted a crude map of the destination and ventured into the precipice district. none among them were particularly good at navigation and they soon found angus’ guidance severely off, but managed to get back on track and eventually locate the mansion without any trouble.

They headed down the well shaft once again, with Jerro leading the way to the water-filled chamber. Next came Dusk and finally Angus who immediately plummeted into the water when he slipped from the rope. The dwarf’s splash drew the attention of something from the water … three somethings. Three severed zombie hands crawled from the water. two latched onto Dusk’s legs gouging and tearing his flesh, while the third leapt on the dwarf, catching him in a strange hold while he spent the next several rounds trying unsuccessfully to haul himself out of the water. They eventually defeated the severed hands but not without a few bruises. They proceeded to explore the dungeon using Jerro as their stealthy scout. They scoured the western half of the dungeon, uncovering strange glowing balls, a spider swarm, bits of treasure, and even a dwarf ghast. The highlight came when Angus smashed a baby ogre skeleton, activating the rise of it’s father who charged over and slashed Dusk with its claws. The trio brought the behemoth down and located some more treasure, but still no quill pen. They ventured from there to the southern end of the dungeon past the broken gargoyle trap. They explored a ritual chamber where a shadow appeared and wasted its surprise by attacking the doll that was immune to his touch. They rallied and killed the thing with only Dusk losing some minor strength. Jerro woke a nest of rats and was swarmed and they decided to head to the east end of the dungeon. While swimming across a large expanse of water, Dusk attracted the attention of a massive water snake which bit and wound itself around him, pulling him under. The elf nearly died before Jerro and Angus were able to drag him to the edge of the water and beat the snake to death.

They gathered on the other side of the water to discover two storage rooms and a secret door on the wall. They opted for the secret door. It led to a secret office with a desk, bed, and shelves. There was a robed skeleton slumped over the desk. Jerro and Angus moved into position to flank it and Dusk blasted it with his magic. The 1 point of damage the elf did triggered the creature’s special ability. A teleportation burst from the crypt thing caused Jerro to vanish. The others resisted it. Without the flank Angus missed his first attack. the crypt thing stood and delivered some serious claw slashes that caused the dwarf and elf to flee the chamber. Jerro appeared halfway across the dungeon and had to start making his way back. The crypt thing dimension doored out of the room and behind Dusk surprising him with another slash from its deadly claws. The elf ran into the room again and began frantically searching the desk for the quill pen, but he found nothing. Angus tried to stand against the creature but its claws tore him apart. Jerro was still trying to get back to them. The fight with the crypt thing was not going well. For every minor blast of magic, drop of holy water or physical injury to it there were several claw swipes leaving the guild members bloody and near death. Jerro was finally able to rejoin them and smash the creature’s skull with a magic stone (after missing with the other two) but it wasn’t enough. The crypt thing dropped Angus to unconsciousness and then did the same to Dusk. Jerro tried to hold it off but the doll got scratched a few times and looked on the verge of being destroyed. The crypt thing didn’t look so hot either though. Lucky for him Fursifer and Shadow arrived, having come down to check up on them at just the right time. The halfling rogue darted into the room and pelted the creature with a bolt. Fursifer quickly dropped into unconsciousness after that. With everyone down save for Jerro the nearly destroyed doll (busy drinking all of his potions of repair) and Shadow the strix monk, it was up to shadow to do something. The monk buffed with an armor potion and then charged the crypt thing, planting his flaming fist right into it’s face, finishing off the guardian.

The half dead party regrouped, healed and searched the room finding a few odds and ends and a secret passage with the quill pen and a magical scroll. The storage rooms offered little more than a pair of cure potions they greedily sucked down. With pen in hand and a few sacks full of random crap, plus a pair of giant mammoth tusks, the group left the dungeon and hurried back to the guild house. They received their reward of 150gp only to learn that the pen was very magical and probably worth a fortune. Felligo Mahd was one happy man! He will be singing the praises of The Guild until it’s time for him to submit another “minor request”.

1720xp for Angus, Jerro and Dusk
520xp for Fursifer and Shadow

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Droskar's Crucible: Dungeon Delve
Rescuing Nigel and Chester and re-clearing the top dungeon levels

The group moved off about a thousand feet into the ancient forest to treat wounds and camp until the next day. They wanted to start fresh in the morning. It was a good thing they hid because numerous somethings with chains entered the ruins during the night. They only had to contend with a garden ooze and two shadows (attracted by Ginger’s screams) during the night.

In the morning they headed down the dark stairs. Below ground they found two levels that had already been cleared by the other group of adventurers. There wasn’t too much to see but they did rescue Nigel and Chester Copperpot from 5 forge-spurned undead dwarves.

On the second level, Ginger questioned one of the two remaining red-scaled kobolds in their hatchery. The old kobold told them all this was due to their tribe’s curse and to go deeper where the tunnel was collapsed to find more. They did find that tunnel easily and two more shadows that were quickly dispatched after snatching more strength from Largus.

The collapsed tunnel had been partially excavated and led to a giant circular shaft with water 40 feet below. Largus figured out that it was only 10 feet deep so he enlarged and jumped in. There were 4 creatures in the water and 6 skull-sized eyeballs in the walls of the shaft watching them. The creatures turned out to be bloody bones which were part skeleton with entrail tentacles. The slashing claw attacks were adding up and four undead took some time to hit being submerged. All the watching eyes were shot with arrows. They finally were destroyed and everyone was able to make it from the upper tunnel down to the lower tunnel where they could see the another chamber down a short hallway.

XP: 2500

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Droskar's Crucible
Epic

The undead horde was only 200 feet away and the town didn’t have much time to prepare. Most of the menfolk were out working in the lumber camps. The rest of the folks streamed into the hill fort while the small militia deployed along the town palisade. Largus, Legertha, Ethel stood by the gate next to the Sitting Duck Tavern. Ginger levitated to the tower next to the gate. Sparkle ran to the west gate. The undead horde consisted of skeletons and ghouls and numbered at least a hundred they thought.

The attack was very dispersed along the entire north wall. Numerous ghouls were picked off with arrows. Ginger turned some of the ground swampy in an attempt to slow down the advance. Neither her nor Sparkle could find a worthwhile cluster of dead to blast with magic. Ethel lobbed bombs over the wall blowing up attackers.

The undead kept coming in waves and some were clawing over the wall and a few lucky ones breached Sparkle’s gate. The militia weren’t felling many with their crossbows. Soon it was reported that bodies were floating down the river and some of them turned out to be ghouls and a ghast. Also a wight minotaur and ghoul frost giant were spotted in the ranks. The fight went on for some time with the creatures resisting Gingers magic at nearly every opportunity. The regular zombie and ghoul peons didn’t do too much until the undead minotaur and frost giant came over the wall. Then militia began to die.

The militia abandoned their posts about the same time as the river ghouls were being finished off by Legertha, Ethel, and a pair of militia. Sparkle kept up magical attacks on the ghoul frost giant with Ginger’s help. Ethel returned to the gate only to get attacked by skeletons. Ginger flung the minotaur into the air and Largus got large to finish it off. Mother blasted a few more minions and Sparkle finished off the giant with magic missiles before it could kill any more militia. The group mopped up the remaining undead and the town was saved with only eight or so militia lost.

Kreed wasn’t pleased at all and sent the adventurers off with a big group of his regulators and some militia to backtrack the undead army and finally put an end to it. Of course they also had to check on the lumber camps so it was a smaller group that camped with the party that night. The woods were quiet all day and night.

The next morning the regulators went back to Falcon’s Hollow and Largus, Legertha, Ethel, Ginger, and Sparkle forded the river that bisects Darkmoon Wood. The trail was still easy to follow but the forest was more disturbing here and they were attacked by a large flock of ghoulish stirges. Luckily the stirges made some noise flapping up and against all odds both Ginger and Sparkle got an Ice Storm and Fireball off before they could drain the party of all their blood.

Their second encounter happened near noon. A strange necromantically altered awakened wolf named Lucimar greeted them. He told them about the wave of negative energy he felt weeks past that began to alter him and bring unlife to the forest dead. That all happened before the other adventuring party arrived but he said they seemed to have killed most of the kobolds that inhabited the old dwarven ruins called Droskar’s Crucible. Lucimar said that the next day undead kobolds and a few living ones left the ruins. They haven’t been back but other creatures have come and gone. He bid them to destroy whatever terrible thing is under the ruins before it changes him into something more horrible.

A short hike took them to the monastery ruins known as Droskar’s Crucible. There was not much left above ground besides some pillars flanked by the remains of two towers surrounded by forest. There were numerous kobold zombies, dwarven skeletons, and fresh human zombies, plus a ghoul in leather armor. They were all just standing around until a commotion over a wand attracted the attention of a couple zombies. Then Largus moved up and Legertha charged. Small mother snuck off in the trees and shadows. Ginger screamed and Sparkle shot her bow at zombies perched on the ruins. Both Legertha and Largus were mowing down the attacking zombies and skeletons creating piles of bodies.

The ghoul seemed interested in sneaking up on Sparkle and a strange conjoined quad dwarf skeleton left the far tower and clacked toward the fight. Like before the creatures resisted Ginger’s magic and something big was coming through the trees. In the ruins a whirlwind erupted from a hole in the ground. It was 15 feet high and appeared to be made of grinding bone pieces. And then a towering skeletal giant with a tombstone hammer broke out of the forest and headed toward Ethelfrith. Ginger screamed. Now the real fight started. Nobody really knew anything about the two new creatures but they soon began to learn.

The whirlwind flattened Legertha on the ground with it’s wind of souls and ground her body with shards of bone and negative energy. The skeletal giant squashed mother even with her Displacement spell active. Magic from Ginger and Sparkle fizzled when it reached the whirlwind. Mother’s bomb hurt it but then the whirlwind pulled all the bones out of the 9 corpses laying around Legertha and grew even more robust.

The giant skeleton continued swinging at Ethel while 3 zombies attacked her as well. The whirlwind continued to grind away at Legertha and Largus. Sparkle Webbed the ghoul and the strange quad skeleton and bought herself some time. When it became clear that weapons and spells were useless against the bonestorm, focus was changed to the giant skeleton. It traded blows with Largus but soon crashed to the ground in pieces when everyone else joined the fight.

Largus returned to saving Legertha when she’d get flattened and grated by shards of bone. The boy would bull rush her out of harm’s way often remaining in the whirlwind himself. All the while Ethel continued throwing bombs at the very agile whirlwind. It was looking to be almost unkillable since it could heal by sucking up bones and anyone getting too close was torn up. It was beginning to look like people would be dieing soon but bombs and holy water finally finished it off.

Wow! Congratulations on your dual epic victories with no losses!

XP: 6536

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Cold Marrow
Face the undead Kobold King in a Tomb of Ancient Azlanti

Teedem sent the rescued lumberjack back to town with two of his men, then followed Ethelfrith, Ginger, Largus, Legertha, and Sparkle back to the smoldering lumbercamp. He said that Kreed will be pissed that the camp is a total loss. The regulators went about containing some of the fire that had spread.

The group left the camp to follow the attacker’s tracks back to (presumably) Droskar’s Crucible. They hiked for the rest of the day coming across some worgs and a cockatrice before stopping to setup camp. The area of the forest known as Cold Marrow was markedly different. Besides being colder, weeds, obviously parched and withered, sprung from cracked earth among the small bones of birds and animals that lie everywhere, as if the land itself coughed them up. Even the glum lifeless rock here is a dull gray, like the petrified skull of some mountainous god. But the most striking feature of these desolate woods is the silence—thicker than fog and as oppressive as thunder. No bird song, no chittering of crickets, no knocking of woodpeckers disturbs the noiseless din. The slightest rustle in the withered reeds that grow here seems to echo through the limp rotting trees for miles.

The next day it only took another hour of hiking through the ancient forest to find that the tracks did not led to Droskar’s Crucible but an Azlanti burrial mound on the side of a giant hill. It was a large eroded mound of earth and clay. Symbols of unknown origin encrust its entire exterior, although most are eroded by time’s careless caress. Ascending the mound is a series of broken stairs framed by two giant menhirs of white marble. At the base of these stairs two enormous stone disks, each the size of a giant’s wagon wheel, rest one atop the other, their edges overlapping slightly. The disks are carved with thousands of runes in wild patterns that defy reason. Here Ethel found a sapphire that turned out to be a gem of brightness.

Another pair of menhirs frames the entryway to this barrow mound atop the hillside. Once, this entrance was smooth stone covered in wards and curses, but now this seal lies in blasted shards. Lying crumpled at the entryway are two kobold corpses, twisted and blackened. Their teeth are gone, their eyes hollowed, and horrific grimaces adorn their withered faces. Darkness beckons beyond this cold welcome and a rasping hollow laughter echoes forth from the broken seal.

Inside was a long tomb four rooms deep with two side rooms. Of course on the the first was visible and it contained 3 small water elementals that sprung from fountains in three of the corners (the fourth fountain was broken), but as the group engaged 2 shadows joined the fray near the entrance. It was a short fight. The next room had some sort of smokey air creature that didn’t do much before it died either. Sparkle used a fireball on it and caught 10 zombie kobolds in the next room too. After, mother was sent into a side room while Largus moved into the next room with the charred bodies. Mother roused a female wraith and Largus drew the attention of the undead Kobold King. and his two dread zombie minions. The battle was joined. Mother immediately lost some Con but then the wraith left to attack Legertha when the kobold king called out for help. Ginger screamed.

In the sepulcher of the Azlanti Prince the battle was going against the Kobold King who seemed to think they had his crown. Back in the second room Ethel and Sparkle were left to contend with the five wights that rose from their sarcophagi – a fireball and a bomb did the trick. Meanwhile the Kobold King set Largus on fire with a spell as he and Legertha chopped through his bodyguards. The king got off one last Burning Hands before being cut down.

That was it. Very short. Nobody was sure why they had ended up in an Azlanti tomb but they found some good stuff. They returned to Falcon’s Hollow to a very unimpressed Teedum and Kreed who didn’t seem to think they had done much of anything to seek out and destroy the source of the attacks on the lumbercamps.
In fact Kreed delayed payment until he could confirm they kept their part of the bargain.

Wouldn’t you know, the next day at lunch the local gravedigger came running into town breathlessly declaring that the dead have risen out of the graveyard. Shortly thereafter, townspeople noticed that the big crowd approaching from the north were undead. Falcon’s Hollow was under attack.

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Trouble in Falcon's Hollow
Taking the Lumber Consortium's Job

After the mantidrake attack, the party (Ethelfrith, Gidget, Ginger, Largus, Legertha, and Sparkle) successfully snuck through the mountains and made it to the little hamlet of Piren’s Bluff in 5 days. After buying a few things they got a room in the only inn. They took the mysterious teleportation potions and lay down to sleep. Just before they dozed off, Sparkle asks if anyone else noticed that the “Use by” date printed on the package of potions had long passed.

The group was rudely awakened 8 hours later by immersion into a cold river. The teleportation effect was way off that much was certain. Everyone was in a river struggling not to drown or loose their gear. There are also numerous sawed logs traveling downriver with the group. Everyone managed to save their gear and get to a log. Ginger rose out of the water and helped salvage Sparkle’s wet formula book. Then everyone made it to the southern bank and began to dry off and go through their morning routine. Due to the proximity of Droskar’s Crag they determined this must be the River Foam which would eventually take them to Almas and the Inner Sea.

They hiked downriver about 10 hours through the old clear cut along the river. As they closed in on the town ahead 4 clouds coalesced around them and grew fangs and claws while babbling. Everyone except Gidget was fascinated and stood slack jawed until the allips attacked them. The fight was short and the undead defeated with only Sparkle’s mind slightly worse off.

At the ferry to take them back across the river there was an incident. Gidget shot the ferry toll collector with her crossbow when he told her that “women should be seen and not heard”. He sprawled out with two crossbow bolts in him, half the party split, and people in the caravan took cover. Ginger ended up fixing the mess when she floated over and healed the unconscious man and bribed him 100 gp to say it was just an illusionary practical joke. The militia and “regulators” were suspicious but ultimately the party members that remained were allowed to cross the river. Ethel had taken off and disappeared. Largus and Gidget hiked away and camped separately.

The party got there bearings in the little town of Falcon’s Hollow and ended up in the tavern where they met another group of adventurers calling themselves the Co-prosperity Society freshly back from rescuing some children and defeating the Kobold King of the Truescale tribe. Ethel returned at this time in a change of clothes and looking young. The party decided to spend the night in the inn and start the journey back to Absalom in the morning.

During the night Largus was woken up by what sounded like wolves fighting over something. Gidget never woke up as the worg bit down on her head killing her instantly. Then the four worgs tore apart her carcass and feasted.

During breakfast someone busted into the inn and declared that one of the lumber camps was under attack by kobolds. The town leaders, Gavel Thuldrin Kreed and Magistrate Vamros Harg, were also inside and Kreed offered to pay 4,000 gp to seek out and destroy whatever was responsible. That sounded like good money so the group got ready to leave. Legertha found Gidget’s scant remains and burned them on a pyre. Largus saw the smoke and joined her before they both reunited with the rest of the people back in town.

Gavel Kreed the Lumber Consortium’s man in town sent Overboss “Pay Day” Teedum and 20 of his regulators along with the five remaining adventurers. Kreed had this to say.

“We all know I’m a right bastard. I bleed these men and women for all they’ve got, but I pay them square, and there ain’t no chains on their wrists. You think I don’t care about these men? Then you’re a fool. I need them. Sure I may grind them to paste with years of back-breaking work, but whatever’s out there is killing folks. Nobody puts a knife to my men but me. You go out there and get what did this. I’ll not have my men slaughtered like pigs. “Boss Teedum’s going with you to make sure you succeed. I’m not trusting a task like this to outsiders alone. Those men deserve justice that’s for certain, but more importantly, I’m not about to let anything threaten my interests in the Wood. If you fail, get your bowels opened on a blade, or just plain lose the steel in your spine, Pay Day’s there to pick up what you drop and see it through. I’m not laying down for some monsters, stumpy dwarf ghosts, or prancing fey bastards. This Wood is mine, and I’ll keep it. I’ll burn the whole gods-be-damned forest to ash before I let someone take it from me.

At 9 o’clock Teedum led them to the edge of Darkmoon Wood an hour away and pointed them down the right trail to the camp. At the new lumber camp they were ambushed by kobolds, zombie kobolds, swarms, and triggered numerous traps but they did not have too much difficulty winning the day. The left the cutyard in flames and returned at 12:30 with one rescued lumberjack to Teedum.

Thelgrin the lumberjack had some information to add to what they had already figured out. He recounts the gruesome tragedy of the kobold attack and speaks wild-eyed of a green-scaled menace with a host of venomous insects at his command.He tells the PCs most of the lumberjacks were slaughtered like livestock before a feast, but a few were trussed up and dragged off toward the west by some of “those freakish zombies!” He tells you, “That way lies the Cold Marrow, it will crack your bones and freeze your soul. Not even the bravest lumberjack ventures into that part of the woods.” That seems to match what you saw at the edge of camp. Clumsy tracks complete with drag marks, suggesting bound and struggling captives in tow departing from the western edge of the lumber camp.

XP
Gidget: 603
Everyone Else: 2383 + 200 (updated because I forgot the 10 zombie kobolds burned in the common room.)

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Magic Troll Baby: The Climax

The party succeeded in crossing the Aspodell Mountains and finding some old shrine to Rovagug where the Magic Troll Baby’s power originated. After a fight against a giant and some suits of giant armor, the troll baby was placed onto the altar and destroyed.

XP: 2629

Epilogue

The party came down the mountain and hiked as far away from Rovagug’s airy temple as they could before dark. The magic troll baby wasn’t there to call giant’s but it didn’t matter. The group had attracted the attention of a pair of hippogriffs that attacked during first watch. The pair wasn’t much of a threat but they did rip into Legertha and Largus. The real threat came from the creature that had been stalking the hippogriffs. A blue mantidrake swooped in for a flyby attack on Largus then started launching tail spikes. The defenders couldn’t take the damage and hid among the rock outcrops. When Ginger hid most of them in a cloud the mantidrake came down to take a few bites out of a dead hippogriff. For some reason people got a little cocky when the mantidrake started sniffing around. Ginger spat out a magic lugie and glued the beast to the dead hippogriff. Legertha charged in under it’s snapping jaws and stabbed it deep but the creature breathed a line of electricity that zapped her and invisible Sparkle. Fortunately Largus stepped out of the cloud and finished off the beast before it could kill anyone.

XP: 1,100

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Magic Troll Baby: Giant Smashdown

XP: 1771

Quick Summary,

Giants, Giants, and more giants! The forecast in the future is more giants! Just a reminder the group just finished vanquished the last giant trio. It is 11pm at night on the 15th day of the troll baby adventure. You guys also know you have roughly 30 miles of mountain to go. Assuming Pulmo is right!
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Magic Troll Baby

 The odd ball party stood outside the cave waiting with a watchful eye. Then upon the dawn of the next morning Largus found himself being spooned by a burly female humanoid. The new comer quoted she was here to guard the “screaming one.” She also presented a sickly looking necklace to Ginger. Mistrust was tangible surrounding the necklace. Lagirthua also informed the party of a charismatic woman who promoted her to come and guard this “screaming one.” The new information to bring the toll baby to the Aspodell Mountains came as a surprise to the party.

 Ready for action the party all agreed to attempt to take down one troll once one went on its own. Finally a single female troll emerged from the cave and was heading towards the lake. The stealthy party lurking after the troll found themselves in a trap. Mother and Largus heard a brief quite sound from their backside direction. The ground grew into a pounding pulse which shook the ground around the sparse forest. Then the lakeside female troll turned to engage the adventures. The backside trolls rushing attackers came into view. Lagirthua with no reserve for the mission statement fired away an arrow at one of the troll females. The next few seconds the bigger male troll become clear into the parties view with a small troll baby swaddled with nasty cotton cloths around the males chest. Upon seeing an arrow pierce one of his family members his pupils turned red. The mindless movement of the trolls caught the attention of the party. Ginger in her preparation threw curse of the puddles upon the three approaching trolls. Shortly after they were glowing with bright sparkles! The trolls started to levitate. Giget started buffing her party members. Meanwhile, Mother shrunk herself and was climbing trees! Largus went into a rage and the non-violence motto went out the window for the adventures.

 Battle ensued! Ginger flew off after the troll baby cast a spell. Largus, Giget, Mother, and Lagirthua went to work. Largus gave out kisses with his earthbreaker! Giget was shooting her crossbow at the same troll Largus was hitting and fired the final blow to befall one of the female trolls. Mother threw fire bombs at the troll team escorting the baby. Lagirthua dodging her way through the trolls to get to the baby finally was face to face with the male troll. She tore the troll babe from the male’s chest. Meanwhile Giget, Largus and mother were killing trolls. Ginger feeling as if the suggestion fade flew in on queue. Then an unexpected person showed up, Sparkles! Sadly, the potions effect was not dead on and Sparkles landed in the lake!  Sparkles already swimming to shore was ready to dodge the oncoming female troll. The troll just charged around the lake.

 Largus, Giget, and Mother slain two of the female trolls by this time. One troll started to run back towards the cave on fire! Largus and Ginger followed in pursuit. Ginger hurled nasty lighting at the fleeing troll and Largus struck the final blow to bring it down. Following the aftermath Sparkles tried to talk to the party but partakers just nodded. Sparkles confirmed the story about bringing the baby to the Aspodell Mountains. Sparkles also said a beautiful woman spoke with her and arranged for her to come to Ginger’s aid. Mother decided to go skinny dipping in the lake. Largus and Ginger explored the cave and found a shriveled up female troll.

Pulmo finally appeared once the troll babe was placed on the spot previously. She looked for certain stars in constellations but they had changed. Pulmo informed the group to take the baby to the summit of one of the peeks in Aspodell Mountains. Everyone set out for Aspodell Mountains! Upon Largus’s watch of the first night out a breed of cliff giant approached and requested to move that evil thing away.  The giant claimed it was calling to him and his mate! The part is going to continue toward the Aspodell Mountains known to have giant kind about!

 

XP: 1062

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Mummy's Curse
We should have just stayed in the sewers killing Otyughs

A quick adventure to discover the reason behind the “curse” affecting some of the crew of the Monty Haul. Could the artifacts looted from ancient Osirion tombs have unleashed a curse?

Afarrah, Holmes, Jalal, and Weiss took the job and headed to the docks with Squinty Magoo, the second mate. Along they way they were ambushed by thugs in the street for unknown reasons. Then they got to the warehouse to find two dead guards. Inside nothing seemed amiss, in fact there was a clerk that didn’t know anything was wrong. But they did find a hidden trapdoor that dropped them into a sewer. They were attacked by a ghast and later charged by an otyugh. They killed both easily. They followed the sewer downhill to the waterfront and bypassed the false grate.

They climbed up on the dock right next to the Monty Haul. Squinty Magoo took them aboard but something was wrong. There was no crew on deck and the forward quarters were empty too. The Captain’s cabin was occupied but the Captain told them to go away. They weren’t needed any more. Sensing something wrong Weiss picked the lock and Afarrah opened the door. The Captain was tied up and being held by a half dragon in chainmail with a falcata and a Varisian man in studded leather with a short sword and a scarred lip. Afarrah threw down the proverbial gauntlet and the fight was on.

The dragon man launched a weak lightning bolt from his mouth hitting the Captain, Afarrah, and Squinty. Then Weiss snuck inside invisibly and freed the Captain who ran out of the cabin shouting for guards. The first to hit the ground was the Varisian gutted by Jalal. Then Enri the Half Dragon stepped up and eviscerated Afarrah’s stabbed and zapped body. Then he lopped off Squinty Magoo’s head. Things were looking bad. Holmes died next cut in half lengthwise. Jalal tried to Charming the Half Dragon unsuccessfully. It would have been over if reinforcements hadn’t arrived.

The dock guards ran onboard closely followed by Angus, Sampson & Lulu. From below decks a swarthy elf and Osirion strongman joined the fray. Slowly the crowd started wearing down the Half Dragon while he was chopping through their ranks. The forces of good began to get the upper hand and eventually forced him to break out and then jump out the rear window and escape. He just barely escaped with his life and vowed revenge.

Congratulation on dismissing the myth of the Mummy’s Curse and rescuing the Captain of the Monty Haul.

The Captain tells you that the Varisian had ties to a Sczarni crime syndicate and Enri Half Dragon is the leader of some local smugglers. His renting of the warehouse disturbed a smuggling ring and brought him problems with the local criminals. The so called Mummy’s Curse was just a coincidence with crew members getting sick and the crew being superstitious sailors.

RIP Squinty Magoo
RIP Afarrah
RIP Holmes

XP: 1963
Afarrah
Holmes
Jalal
Weiss

XP: 623
Angus
Dusk
Djelzeem
Sampson

Payment: 200 gp ea
Afarrah
Holmes
Jalal
Weiss
Angus
Dusk
Djelzeem
Sampson

Loot: 766 gp 4 sp
Afarrah
Jalal
Weiss

Loot: 184 gp 8 sp 8 cp
Angus
Dusk
Djelzeem
Sampson
Squinty’s Next of Kin
4 Guards

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