The battle with their dream plane selves was intense and mentally taxing. Memories rushed back into focus rapidly and took root in the lost minds. This causing the each person to see spots for a short second.
Little Cuss was the only one who did not recover! He named his big toe Sparklebright and was having an almost jolly conversation with Sparklebright! The meeting with the Mad Poet now complete the adventures recollected themselves. Now understanding they had to hunt down Lord Lowls contact in Cassomir, a Miacknian Mun. Waldobert’s newly recalled memories allowed him to evoke this name in his mind. He reminisced the early laboratory experimentation employment with Lord Lowls and with it remembered notes Lord Lowls had given him. These journal notes signed by that of Miacknian Mun.
(Little Cuss does not have his memories back)
Charlie and Jacquez attempted the ritual a few times! Fortuitously the failures resulted in the extra days on the dream plane in raining blood and not summoning some colossal terror!
Once back to the prime material plane Skywin told the wayward party they were in que to port in Cassomir. Harbormaster Beren singled the harbor tower called Harbor Watch to allow docking for Skywin and the crew. Bronn apparently kept a keen hear when the crew talked about Cassomir and heard things before. Bronn informed his comrades the information he knew about this city.
• A gateway to the Darklands lay under the city to a Derro city called Corgunier
• Corgunier’s population is around 2k who slave the race called mongrelman
• The governing element of Cassomir are paranoid of spies stealing ship plans (Taldor’s Imperial Navy has the most advanced ships in the Inner Sea region)
• There is a powerful renowned wizard named Epius
• The swamp bog outside the city are rumored to be hearth to powerful creatures
• The city has a strong distain for strangers going into the swamps and bring trouble to the town
• There is a thieves guild called The Serrated Blades
• The ruling council of this large city is known as the Esoteric Knights of Evolvement
• The demographic was mostly human with Halfling
• Pirates are a plague often times in the Inner Sea region of Taldor’s seas
The bustling massive shipyard’s environment is like nothing else. Ships being built, ships in repair, laborers yelling loudly while working, goods coming and going, and the harbormaster managing the entire monstrous operation! As the group stretched their legs on land, a well-armored tall man approached them with haste. He had a clipboard with mixed papers some stamped and some not. He introduced himself as Merek. He had a holy symbol of Abadar swinging from his neck. He verified the grantor of the 5k gold through Charlie! This was a reward for saving the political refugee form “The Glower” earlier in their journey on the Sellen Passage. Finally yet importantly, Skywin gave an awkward but earnest smile to her student sailor who was always in search of the “sex tent” and game Bronn a sealed envelope.
Bronn opened the envelope to read a paper accounting for the possession of the Tribute Taker. Skywin signed an oath of the accounting and ownership to Bronn and crew! Bronn was pressed by the harbormaster to pay the ten gold docking fee a day. Bronn was able to whittle it down to seven gold per day and payed three days docking fees based on that basis.
Tribute Taker – (50ftx20ftx20ft) Rowed barge estimated worth 13k gold
Charlie staled Merek who was unpleasant about this delay. Charlie pressed for information about Mun and these knights of evolvement folks. He held out his hands and Charlie paid him twenty gold but only gained minimal information. Waldobert and Zugzug were busy containing Little Cuss with his madness’s but they were tagging along nevertheless. Bronn quickly took the opportunity to ask the harbormaster about the knights. He responded they meet and chat at The Sceptered House in the Abbey Green district or as he called the well-to-do district.
Zugzug convinced his dad to take his brother for a walk. Zugzug took his brother to a merchant thorofare. The first order of business was to buy some goblin pickles, he had to settle for regular pickles! He started to beg for money using his brother as a vise! Zugzug even offered to let passer buyers beat up Little Cuss for a fee. A slim human who was dressed quite well asked Zugzug if this was Ethem. Zugzug said he and offered to sell him off! The guards finally came by to inquire about the duo. Zugzug informed them his brother was a retard and he was trying to get help for him.
Meanwhile the separated segment of the group ventured to the Abbey Green district. It was obvious they stuck out like sore thumbs in the upper crust of this society. They heard a child claim the circus was in town! Charlie decided to stop into a clothing vendor to get a suitable fancy travels outfit.
Jacquez followed suit but when the price was announced he declined! Soon enough they saw Zugzug and Little Cuss escorted by city guards. The leader approached the group and asked who was responsible for these vagrants. Everyone but Waldobert tried to shy away from the question. Waldobert told the guard he would look after his sons with better care. The guards left Zugzug and Little Cuss with their dad.
They arrived at The Sceptered House and went in. There was a greeting desk right as the double door’s entrance ended. This place was push with rich decor and fashionable furniture. The layout was intricate, the stairwell’s iron handrail designed with exquisite water motif, beautiful artwork carved in the dark wood walls, and the book selves were gold trimmed. This reading/research lounge was the best in Cassomir. The sole owner of the establishment, a small attractive human female named Melian greeted the out of place guests. They asked to see Epius or any of the Esoteric Knights of Evolvement. Melian informed them that none was available for an audience. The only member Ethem was present but busy!
Charlie attempted to read Melian’s mind. When it went sideways, Charlie tried to use the classy Charlie charm! Melian immediately took notice to the attempted invasion of her mind. Melian’s demeanor took a nasty turn and wanted them out. She exited the building and called the guards. She claimed these strangers were spies trying to steal shipbuilding secrets.
The guards intended to detain the odd bunch but Jacquez noticed distain in the guard’s facial expression in regards to the Esoteric Knights of Evolvement. They gave the group a chance to explain themselves. The guards said they would be monitored closely. Soon after they saw a small bleached gnome walk out of The Sceptered House.
The group engaged him but he was in a hurry and skeptical of the group. Ethem was carrying many scroll cases under both his arms. The group pressed their luck and only found that he sees people by appointment only. They also learned Ethem was the Chief Shipwright of the Imperial Navy. Ethem did everything slow and joyless, so when he called the guards over it was not in an alarming state.
The team regrouped and visited the modest clerical building of Pharasma called Pharasma’s Pulpit. They were very welcomed and offered free lodging. The lead cleric told the team much of the town, about the Esoteric Knights of Evolvement, and an estimated price to fix their ill-minded friend. He also explained Mun was a clever chief alchemist advisor that aided shipbuilding with alchemical means. The location of this person’s home was still a mystery. The leader escorted Bronn and company to Abadar’s temple and set up an appointment in the tomorrows afternoon to fix Little Cuss. Charlie and Waldobert used an extract to change their appearance and went to make an appointment with Ethem at The Sceptered House. Melian was not wiser for the wearer at the change of Charlie /Waldobert and granted them an appointment early in the morning! In the interim, the team traveled about the city or did their own doings until they all meet up for a fulfilling swamp pig meal in a local dive.
The morning meeting with Ethem went well. Ethem proclaimed Mun a genius alchemist who had helped him with his personal inability to focus! Now Ethem has the undeterred will to build the best ships in the world. He spoke he was worried about Mun due to the fact a few of his old peers came to visit but never left! He said Mun had recently had a fellow visitor named Lowls and went rushing off with him. When hard-pressed for Mun’s laboratory location he honestly did not know. He only knew it was in Admiral’s Fen district. The Admirals Fen is the poorest part of the city and is half part bog part city.
Little Cuss’s appointment was honored by Abadar’s temple. Eight hundred gold later Little Cuss wasn’t taking to Sparklebright! The team decided it was time to head into the fen to find this Mun character. Confronted by beggars and pickpockets the fen lived up to its description. Even the walking ground was troublesome due to sticky mud. Bronn and company got lucky and found a cheap but desperate informant that pointed the way to an old prison location. The old prisons foundation crumbled from the ever-shifting muck it was once stuck too. Only one main skewed structure appeared to be habitable- The prisons old infirmary!
Charlie found an acid trap right off the main huge oval shaped door with a huge angel shaped knocker. The team by passed the complex lock and entered. Stuffed stirges hanging from the wall was their first impression of this place. Everything was neat and perfectly clean. Jacquez found a coat rack with assorted coats. He dangled through the coats and found a potion, which later he put back. The rooms explored were taboo. A table made of preserved owlbear and other macabre arrangements. Strange books about the desks and tables. Once such book called Algernon Muthwait’s Diagrams of the Human Form is one Waldobert thumbed through. It is a lavish but ghoulish illustrated book – once read thoroughly the read gains profession surgeon skill. The rooms had beautiful paintings. The first room had shown a slender tall man in his youth – Mun. Common alchemical regents are neatly assorted about. Upon trying to enter one room, the team was meet with Mun himself.
He kept the door mostly closed and asked the group to leave very nicely. He repeated nice canter to urge the party to just leave and come back tomorrow. Bronn finally got impatient and tried to sweep the door open but the door didn’t budge a bit. Mun proceeded to attack after Bronn tried to gain entry. Mun slammed Bronn a few times while agreeably asking him and his friends to leave. When Mun finally was slain by the party he fell apart! Waldobert used his alchemist talent to understand this was a hollowed one.
The room blocked by the hollowed one was an overlook of a surgery room. In the southwest corner of the room was a dumbwaiter that went down to the surgery room below. Charlie and Jacquez explored the lower room a statue of an odd looked statue besides a clear glass tank filled with yellow protoplasm. The two saw the golem smash the tank and an ooze and the golem came for them. The golem used the dumbwaiter to come up as it appeared. Little Cuss and other ranged attacks from Waldobert took out the yellow slimy ooze. Little Cuss and the now flying Jacquez rigged the dumbwaiter so it was stuck. Just before however Jacquez inspected the dumbwaiter and found a secret lever that takes the device down to a hidden level.
Zugzug thought it was a good idea to explore the next upstairs level while the group was engaged with the slime and golem. Once Zugzug set forth another Mun shouted with vial anger at him and slammed him when he came up the stairwell. The party managed to trap the golem in the dumbwaiter. Then defeated the second hollow one!
The Whisper out of Time I
Note: this is what I have been tracking for you guys experience wise!
XP: 4,101 (Charlie/Zug Zug/Bronn/Waldobert @ 86,591 experience) – Level 10 [Fast Track]
XP: 4,101 (Jacquez should be @ 67,106) – Level 9 [Fast Track]
XP: 4,101 (Little Cuss should be @ 80,740) – Level 10 [Fast Track]