The morning began with a summons to the Guild Hall and Captain Dreasing’s office. Chad issued the summons with his usual enthusiasm and a group of Guildies arrived: Traveler the witch, Nicholas the alchemist, Jerro the doll ninja, Kass the rougue, and Turris and Nevaeh magus members of the special ops Charlie’s Angels group. They were greeted by Captain Dreasing and their client, a man named Filigrow Mod of the world famous Mod’s Maps. Immediately, Traveler and Nicholas threw up their hands and left. They were not working for that man again! Jerro and Kass, having met Mod before, also mulled over the idea of leaving but didn’t. They all needed money, so they listened to his plea. Four of his wagons of goods bound for Absalom were hijacked by a bandit group known as The Jagged Blade. They were led by a helmed man named Braxx and his first in command, a witch named Arsenic. The businessman offered 200gp per wagon retrieved and a 3 day time limit. He also offered a camel on loan for each party member in case they needed them to get his wagons back. Jerro declined the camel but the others took him up on the generous offer. He also mentioned there might be some surviving passengers from the caravan and that it would be nice if they were rescued if alive and present. Once the arrangements were made, Mod left and Captain Dreasing continued with his personal briefing and the true reason he summoned these guild members. He mentioned having his eye on each of them and hoping for bigger and better things. This would be a test of sorts for them to see if they had what it takes to move up in the ranks of The Guild.
The test was simple, select a team and head out to retrieve the wagon covered by the color corresponding to the team color each selected during the briefing (Red, Black, Green or Blue). The first leader back with their wagon was the winner. They each wore a special brooch with a scrying spell over it so the captains at the guild could watch and keep tabs on their progress. Dreasing mentioned gathering a number of hopefuls wanting to join the guild and left it to the party to select from these hopefuls to build an effective team. First they competed amongst themselves to see who would get first choice. After the tests of strength (arm wrestling), Agility (balance beam), and intellect (riddles), a pecking order was established: Kass first, Jerro second, Turris third, and Nevaeh fourth. They took turns selecting from the hopeful guild initiates and questioning them to choose an effective team. They also made use of their 1 veto power to cancel an opponent’s choice of hopeful member. The auditions began with a handpicked group by Kass. He recruited the muscle man (Adam) and the very relaxed witch (Salena). Jerro began his tests by throwing a star at a blind bard. He hit him and the man mumbled “Don’t nobody get outta here without singing the blues.” Many questions and debates over who would be worthy ensued. The audition/interviews ended with Jerro dismissing the last hopefuls after selecting his final member. An angry multi-colored gnome departed with a big “Fuck You!” and the middle finger to everyone. In the end, four teams were formed by their captains:
TEAM BLACK: (Ray)
Kass as the leader
Salena Whitestone (human Hedge witch with her monkey familiar Munchkin)
Adam Grayskull (human primalist bloodrager)
TEAM RED: (Joe)
Jerro as the leader
Kitsis Pain (Changeling Heretic Inquisitor)
Shondell Shaniqua Merced aka honey-badger (human brawler)
TEAM BLUE: (Eric)
Turris as the leader
Thiasis Vellumiris (Elf Zen Archer monk)
Shavick Selledine (human daring champion cavalier)
TEAM GREEN: (Glenn)
Nevaeh as the leader
Chellis Greenwillow (1/2 elf inspired blade swashbuckler)
Lolitta Conchitta Amore’ (human sin mage of lust enchantress wizard) or as Nevaeh called her “the meaty sweetie”
There was a quick debate over the map leading into the Cairnlands and the location of the bandit camp. Jerro suggested it and the others agreed, they would work together to get their wagons and defeat the bandits then sort out the race back to see who would win the competition. As a huge team they made their way through the cairnlands and to the bandit camp. Arriving at dusk they let the sunlight fall away and wached as the camp was well lit by torches and a huge bonfire. They scouted a tower overlooking the rundown fort and Thiasis was careful to spot and avoid the bat swarm waiting on the top level. Turris and Jerro directed their two archers (Thiasis and Kitsis) to take positions in the tower and be ready to shoot the bandit lookouts if they were spotted. Kass and Navaeh instructed their spellcasters (Salena and Lolitta) to cast sleep on the lookouts along the fort walls, while Jerro and Kass themselves moved in and eliminated the sleeping lookout guard. One guard resisted the sleep spell but the archers quickly brought him down before an alarm could be sounded. Kass also took out the bandit manning the campfire in the center of the fort grounds without a peep. Everything was going very smoothly as the large band fanned out and prepared to enter the camp from various angles. Turris enlarged his cavalier recruit (Shavick) and sent him in first. The wagons were all here but no sign of hostages or the bandit leaders. They spotted and avoided the spring trap set by the largest hole in the fort walls and took note that there may be more traps set around the camp. They began moving into the camp and realized some of their members were not so stealthy. Turris was the one to make a loud noise and subsequently drew the first surprise attack from inside one of the tents. Remarkably, he had found Braxx, the helmed bandit leader. The spiked chain wielding worshipper of Zon-Kuthon came at him trying to shove him into another trap, but the elf magus resisted. The bandit leader shouted an alarm to his camp and the fight was on. Several bandits poured out of the buildings in the camp and began engaging the teams. Arsenic the witch stepped out of her tent and blasted a large portion of the camp with a web spell trapping several members inside along with Braxx. Turris in particular could not seem to break free of the webs. Kass directed the bloodrager (Adam) at the bandit leader and the man began the bloodflow with a series of very impressive blows while shouting “I have the power!”. The bandit leader leveled the inexperienced man with a pair of quick blows. The enchantress (Lolitta) cast lockgaze on Braxx but they soon learned he must not swing that way since he all but ignored her the entire fight until he finally knocked her and the swashbuckler (Chellis) out with his spiked chain. While Kass and Nevaeh took care of the bandits and then confronted the witch, Jerro systematically moved about the walls killing the sleeping bandits with whispers of “Stabby poo”. The witch put the giant cavalier to sleep as well as Kass and impaled Nevaeh on a spike of ice but Jerro direted his brawler (Shondell aka Honey Badger) after her and the witch was wrestled to the ground and pinned. When the woman kept using her hexes despite being grappled the brawler finally snapped her neck with a scream of “That’s right bitch!”
Outside the fort, the others had managed to draw the attention of Charlotte, a large spider that the bandits fed and kept around to protect their flanks. The giant spider proved more deadly than anything else as it seriously injured the Zen Archer (Thia), the inquisitor (Kitsis), and eventually Jerro too. If not for the new-found channeling powers of Jerro the cleric ninja several of their inexperienced new recruits would not have survived.
In the end, through much effort and many fallen comrades, they toppled Braxx and thanked the gods that Charlotte wandered off to her webs after everyone ran away, including three of the bandits. They rescued the prisoners (A lady and her handmaiden, plus an old tanner couple), retrieved all their wagons complete with goods, and ended the bandit leader and his witch. They spent the night in the fort finding two horses and an angry axe beak (Shavick calmed it) then headed back in the morning. Unfortunately the three camels on loan fled during the fighting which meant their rewards would be reduced by a hefty sum of 450gp (150gp per camel).
They agreed to return as one group and share in the win so each leader of a team was recognized as a success earning the title of Lieutenant of The Guild complete with a badge and free room and board at the guild hall base. Those hopefuls they recommended for acceptance were allowed to join The Guild as well.
Unbeknownst to the party, there was a reward for the Lady by her family which Mod was sure to collect in appreciation of her rescue. (1,000gp)
XP: Turris, Jerro, Kass and Nevaeh each got 1592xp
The surviving hopefuls earned 592xp each
Rewards: 800gp – 450gp = 350gp (divided by 5 with one share split among the hopefuls) so 70gp each+1 spiked chain +1 chain shirt potion of cure lt wounds (1d8+1) x2
Wand of enfeeblement (10 charges)
2 riding horses
1 axe beak