Out of the jungle, through the swamp, across the pampas, and into the city!
When the trail turned muddy and it was clear they would loose it soon, Orko conjured up mounts for them all. His magic steeds could walk on water and they sped off through the fens and into the open land between them and the crashed city visible in the distance. The tall ferns and rushes didn’t hid the numerous dinosaurs that were feeding and walking through the plain. They all looked like plant eaters though so the group sped along at top speed.
They caught the attention of the Tyrannosaurus from the jungle however. It began chasing them and when they realized it would be able to catch them, Orko created a Wall of Force between them. The T Rex crashed into the invisible barrier and fell back. The others angled for one of the strange pylons ringing the city. Along the way two giant ankhegs broke out of the earth but they were too slow. The magic mounts were a huge boon.
Uth fussed over the Shory pylon. She thought it had some sort of maintenance function and declared it a worker’s hut. The pylon was magic though and she tried to Use it. She received a zapping from a single crystal set in one of the walls. Undeterred, she tried again and a diamond opening appeared.
The interior was bigger than the exterior and dark except for a tray of multicolored glowing stones set atop a pedestal. Orko stated that they radiated strong abjuration magic. Someone noticed the T-rex coming their way so everyone stepped inside. Uth began manipulating the stones with her mind but sent the tray crashing to the floor. Orko mentioned that they were still magic but he didn’t sense abjuration any longer. Uth declared that now they could enter the city.
Outside though the T-rex was slowly approaching. It was scared off with more magic and the party quickly made for the bizarre edifice from another age standing in crumbling majesty. It was surrounded by a gold-colored wall of some unidentifiable, semi-translucent material rises twenty feet above the rock. Behind it rise
buildings that seem to defy reality. Shimmering glass spires twist in on themselves next to massive towers that seem to be composed of fern leaves. One of the larger towers seems to be shaking, as if some unseen giant is gently rocking it back and forth. In the center of the city, a massive inverted horn, made from some kind of purple metal, towers over the other buildings. Other unusual buildings include a metallic cube, a glass flower 100 feet tall, and a needlelike tower with a puffball in the middle. A low discordant humming sound drifts out of the complex. On the southeastern side of the city, a ramp is pierced by a series of gates, which open on to other ramps leading down onto the plains. It appeared deserted and they hiked up the nearest ramp.
Beyond the gates, the streets and alleys of the city are only partially visible, shrouded by a pale green mist that seems to seep out of the walls and cling to the ground. Ahead and to the left was one of the more unusual towers appearing like a needle and globe. They made there way to it. The structure esembled a very thin reed or stalk with a puffball globe stuck halfway up the tower, fifty feet above the ground. The surface of the walls look like chitin, and numerous cracks ooze a sticky yellow sap. It sat on the long edge of a plaza. It was not a building with an entrance on the ground floor. They began exploring the plaza and noticed baboon poop of a fiendish nature. At the far end of the plaza there was a lot of strewn debris as if from an explosion and further still was a crater adjacent to a very large domed building.
They first explored a public structure that had a rippling wall but inside it was uninteresting an totally ruined. When they exited M’aiq stepped in a pile of baboon poop. They made their way to the crater. At some point in the past, this wide area was likely a large plaza. Now, a deep hemispherical hole carves out the center of the plaza, forming a gigantic crater roughly three hundred feet across. The walls of the crater are smooth and descend sharply near the edges before curving inward to the center at the bottom of the crater. A wide flight of steps is cut into one side of the crater, providing access to the bottom of the hole. At the exact bottom stands a glossy black stone menhir. The stone is about eight feet high and looks old and weathered. Its surface is
carved with runes, symbols, and signs, although the passage of time has eroded some of them. The stone does not cast a shadow of any kind and it seems to glow with a faint, green light, slightly brighter in the grooves of the chiseled runes. The light is the same shade as the ever present mist.
Soon four lizardmen were noticed inside the crater. They moved quickly and silently up the stairs. It was clear they were not alive and they were identified as dread wights. The party arranged themselves for battle. They knew the wights would have to climb around the wall of the building that overhung the crater. And so it was. As the wights climbed around the wall they were cut down in turn. The last cried out in Draconic for Lord Yakmar for help before dying and tumbling into the crater.
In the distance they heard the musical call of Tekeli-li!
Each climbed around the wall into the low domed building. It did not look like much on the outside, but the inside is decorated with gold leaf on every available surface and the ceiling is a marvel of magical control: a huge eight-pointed star at the top slowly rotates and releases colored beams of light. The floors and pillars all seem to be in fairly good shape, and the style and construction of the building seems
more recent than anything else you’ve seen in the city. The gray stone altar at the center of the temple is stained with fresh blood.
They were not alone however. Almost immediately three chokers descended from the ceiling and attacked. Although great at choking, they couldn not put up a suitable defense against the party. After the first was killed Orko left to investigate the approaching sound.
He returned as the last two chokers died. Orko told them that it looked bad and they could hear it more clearly now. At first, it was just a sound. A squelchy, slithering, sucking sound that spoke of constant and insatiable consumption. Then came the smell. Almost imperceptible at first, the odor seemed new and yet familiar at the same time—a sweet, seductive scent that seemed attractive at first, before it grew to sickening, overpowering strength. Then it sang.
It was a sounds sane life was not meant to hear. Jerro the wyrwood was immune, and Orko and M’aiq were lucky. The other three lost their minds.