The Sellen Starling recovered from the merrow attack with aid from the PC’s. Skywin was eager to leave Illmarsh as soon as possible. Waldobert attempted to treat the last deckhand infected with carrier disease, alas an unsuccessful one. Skywin was very somber with sadness, she never got accustomed to losing her men. A person appeared on the boat and requesting the audience of Pogo. Pogo informed the PC’s he had to go on a more urgent matter. The two teleported away as if never there.
With four deckhands down Skywin offered to teach a willing mind the way of a sailor. Bronn offered to be a willing subject however once the captain mentioned the sextant he was much more interested! Once the Sellen Starling broke free of Illmarsh waters the captain had a respectful eulogy for the fallen lad. With a reserved nod, she gave the ok to send the wrapped soul to rest in the lake. Only eighty miles and nine days into the journey she took a deep breath. In the upcoming days, Charlie, along with Jacquez were studying the series of books. Tring to make sense of the list wrapped around the wand. The only findings where are that ghouls on the dream plane are quite social. The Dichotomous Translations of Aklo Syntax was extraordinary difficult to research, odd words and dialect didn’t make sense.
Two days later on a quite morning a fog rolled over the lakes waters. The PC’s now divided into a day watch and night watch, the day crew was massed on the deck when they saw Bloodwind a quarter mile off to their starboard. Charlie knew this ship to be a mean spirited magically intellect ship that was capable of shapeshifting. Bloodwind by trade was a cross planner slave boat made by Denizens of Leng. Charlie knew of recent affairs that the Bloodwind was captained by Vadrack with a reputation of endless pursuit of his prey. In the next instant Waldobert spotted a flying creature headed right for the Sellen Starling!
Waldobert knew this to be an ahool, a large flying creature with aspects of a gorilla and a bat. He also knew this creature’s main tactic is to snatch a disinclined victim with his claws and ascend into the air to drop them. The PC’s prepared for the incoming creature. Bronn rattled off arrows at the creature with meager results. Jacquez took cover under the ships middle roofed cabin. Charlie getting ready with her pistol. Waldobert ready with bombs, Little Cuss hid in a small shadow, Zug Zug started to undo the cargo hold netting all the while taking cover under the ships sail. Once the ahool was able to grab a foe it already had been bombed, shot, stabbed, and netted. Nevertheless, the creature still managed to grasp Bronn. The netting disallowed the ahool to fly off. Bronn and company kept the ahool pinned while finishing the creature off, it dissipated into thin air!
The PC’s were trying to catch their breath. The deck crew below sounded worrisome along with the two scholars. Skywin gave a quick glance at the party members and said what the hell is this ship and why is it following us? The conversation feel short when an image of a human fisherman with a fishing pole appeared on deck! Everyone readied for the odd appearance of this figure. A splash in the water alerted the PC’s to the real danger already behind them. A large fish creature with huge jaws and a fleshy tethered lantern over this head with illuminating light.
The flashing pulsating light caught all but Jacquez and Charlie in a trance. Zug Zug, Waldobert, Bronn, Skywin, and Little Cuss was fascinated and just walk over to the hungry maw! Charlie and Jacquez were yelling at the others but still their companions favored the light! The creature unhinged its jaws and then swallowed Zug Zug whole. Zug Zug came to his senses once he was being dissolved in the fish’s stomach! Jacquez tried to thump Bronn but missed and Bronn was swatting with his hands at the fleshy tethered lantern. Zug Zug flurries with attacks inside and was able to be vomited up. Charlie was able to hit Waldobert and he shook off the effect! The creature bite Waldobert when he tried to move. Then it swallowed him! The creature then traveled to the end of the deck to jump off. Bronn now free of the effect held the creature down! The team finally was able to recover an injured Waldobert. The creature lay cut open on the deck!
Charlie informed the captain of the predicament and the Skywin said she would do her best to help them. The PC’s realized the Bloodwind was sending these creatures to capture them. They decided to do the ritual to take them to the dreamlands to find answers.
The hour casting of the ritual did not go as planned. In the later part of the ritual Charlie, the main ritualist failed to keep the ritual going. Charlie looked around and saw noting just her alone! Zug Zug saw the last non-sour goblin pickle animated in front of him. Little Cuss and Bronn saw the revenant. Waldobert saw this paladin with gleaming silver armor with a wooden stake in his hands ready to strike! Jacquez saw a giant tom cat hissing at him! Charlie and Jacquez saw an aspect of their nightmare that seemed out of place. They both quickly searched their thoughts and knew this to be a creature known as an animate dream. Each party member battled their worst fear. Bronn finished it with the last blow and the scenery came back into focus and he saw all this comrades, only now they were in a desert with unbarring heat assaulting them.
Charlie realized they had been pulled into the Dreamlands after all. In the far distance a huge building visible through lucid sight. The party made it to the caravanserai. This place once had been opulent. The thick cracked sun bricks that walled the caravanserai were still stable. Gossa, the scholar who had helped at the ritual attempt was very scared. The party explored the caravanserai and found some magic weapons in the arms room. They found a modest but somewhat impressive library. The greeting center for trade between dream walkers and natives seemed to be abandoned. The PC’s searched the stable area and found a hidden passageway. Jacquez and Charlie checked for traps, none were found. This lead them to some of the answers they sought!
They came to an office with a lucid figure sitting at a small desk. A very familiar face sat with yellow tapestry makeshift cloths greeted them!
It was the face of Lord Lowls. He greeted them and beckoned them in with a good spirited demeanor. The PC’s had learned that this was only a fragment of Lord Lowls psyche left here on the dream plane. He knew nothing of ill deeds done by his person. When the party referred to him as Lord Lowls he corrected them and announced he was “The King in Yellow!” He told them he would lead them to the Mad Poets oasis once they retained enough gifts for him. He educated the PC’s that the mad poet was a fickle character, a lore master through the sands of time. He gave them some journaled notes. These notes expressed and explained slang words for here in the dreamlands making the Dichotomous Translations of Aklo Syntax tremendously easier to research. He told them that list of items is of particular interest to the Mad Poet. If not those then he is also fond of people’s memories. The “King in Yellow” remarked he is a lore master after all.
It took the PC’s two hours to will themselves off the dream plane and back to the prime material plane. Upon waking they learned that no time had passed on the prime material plane. They talked about which item to retrieve first and the winner was: skull of ghoul royalty!
Status of Trip (Sellen Passage): Day 11, 113/1,250 miles traveled
XP: 8,379 (All but Jacquez should be @ 34,899 experience) – Level 8 [Fast Track]
XP: 8,379 (Jacquez should be @ 21,265) – Level 6 [Fast Track]