A peaceful rest found its way on the PC’s. They still woke to the monotone voice echoing “The dead don’t dream.” The painter was already packed and appeared eager to leave this cursed land. A hard knock on the old temples door sent a thudding vibration through the air. Cuss tried looking out the peeking latch but had trouble reaching it. Bronn peered into the looking latch but saw nothing. Yet knocks were still assaulting the door. Bronn just opened the door. He saw the halfling from The Healers’ House standing with a large sack slumped over his back.
He informed the party that it was unsafe to venture into town. The townsfolk found two bodies with vampire bites on them. Melisenn made an appearance and confirmed the out-of-towners with that vomiting vampire certainly are the cause of people missing. The townsfolk are stirred up and searching for your friend. Charlie asked about everyone else besides Waldobert. The halfing half-smiled and replied guilty by association. He sat the sack down and told them this was the best he could do. The sack had some torches, healing potions, and a flint kit. He explained Melisenn has threated the Sleepless Agency. He or any other of his peers could not be see helping the group. He also mentioned that Winter was captured and presumed dead. When asked about how to enter the old manner at Iris Hill he said the gatehouse is the only option. Breaking the gatehouse lock would not be wise. It has a powerful glyph on it. He mentioned the constable is supposed to have a copy of the key. With a wish of good luck the halfing made his exit quietly.
The group consulted on a plan. The end result was to get into Fort Hailcourse. The team scouted the place from the wood line on the northeast side. Cuss noticed the tower guards were not vigilant in their duty. He also spotted the eating a macob dish. Late in the afternoon they party observed the tower guards abandoned their posts. As the day’s curtain was closing and nights vail opened the group decided it was time to infiltrate the fort. Waldobert had prepared a potion for this purpose. Waldobert drank his potion and quickly assented the wall. He tied of some rope for the others to climb. Everyone made it without much effort.
The team spotted some dogs in the courtyard areas nestled up against each other. Familiar sounds of shirking and such started to permeate the air. The team knew they had to hurry. Cuss inspected one of the towers. He and Bronn spotted droplets of blood leading up to the towers summit. Cuss quickly and quietly investigated the towers top. Cuss found a human arm half eaten alongside a skull three quarters eaten. Cuss ascended quickly to inform his peers of his findings. Cuss and Zug Zug decided to go down to the ground level via the stairs. At the bottom, they saw a rotting corpse dressed up in armor and a longsword with a whistle around its neck.
Zug Zug in haste tried to snatch the whistle without notice. It backfired and Zug Zug ended up ringing the zombies neck. Cuss retreated up the stairs to set up a sneak attack. Zug Zug on his second attempt to remove the whistle did so. The rest of the group came down the stairs. Charlie identified the zombie as a juju zombie. The zombie took a few slices of flesh of the party members before it destroyed.
The stairwells bottom ended into the magistrate’s office. Three doors gain entry to this room. One on the north wall, the south wall, and eastern wall. A small desk and journals lay about. The team started to search the room. Zug Zug rummaged through the desk. A small needle jabbed his skin. Blue whinnis ran through the mutant goblins bloodstream. He however did find a masterwork dagger with the seal of Ustalav on its hilt. There was a note stating that the Lord Lowls had not filled the crowns coffer. The letter recorded the date on which the magistrate dispatch word to the crown on this matter. Cuss detected magic and found nothing. They heard a dog squeal outside. Bronn started to bar the northern door and while doing so made quite a bit of noise. Cuss aided him as not to be too loud. Bronn decided to bar the eastern door. Charlie had no light so she was a limited asset. A faint fiery glow did come from the southern door. Waldobert lessoned and heard a light conversation in a foreign language. Aboleth was the language spoken. The team prepared to barge in on the southern door.
When they opened the door, they saw four aquatic like humanoids. They were at the table eating dinner when they were disrupted by the PC’s. The last one in the corner had a headband and seemed to be giving orders. Equipped with tridents battle ensued. A kitchen fire was lite and Charlie could see. Charlie identified them as skum. Acid bombs, flying kicks & knees, and scizore attacks littered the air. The leader cast grease and magic missile into the fray. Zug Zug combat swiped one of the creature’s tridents. The team finally collapsed on the leader and dispatched him. A quick search by the PC’s resulted in a masterwork trident and some healing potions.
The team searched around the next room to the south. It turned out to be a small courtroom with a modest podium in the semi-circled rooms center. The room had small parallel beach wood benches on each side of the podium. Dockets lay on the podium of various upcoming trails. Nothing of great interest was found in this room. The neighboring room was searched by the PC’s. This room was the archives room. Waldobert found a series of public records against lord Lowls. It showed a chase in which Lord Lowls didn’t pay services for the delivery of a rare tome by the bookkeeper in town. Lord Lowls had not paid royalties to the crown as of late, in six months in fact. The records show a case against Lowls for the suspected murder of his mother. The ruling lord also is accused of experimenting on people.
Suddenly Waldobert head shook and blood poured from his hears and noise. He called a scene in which he saw himself in an alchemical lab and Lord Lowls patting him on the back and he spoke “These will help people for sure!” The moment faded and Waldobert came back to reality. Another record providing correspondence with undesirables caused a huge fight in The Silver Wagon. A large odd looking goblin caused a lot of damage to the inn and people. Waldobert slipped the records into his person.
The only feature in this room full of binders and papers was a staircase leading down. It was dark and thus Charlie lite a torch and took the lead to explore the downstairs. Immediately she spotted another skum lurking by a fireplace. He seemed to be ready for her and jump at her and clawed Charlie with an uncanny intensity. The rest of the team filled down. A of a sudden a copy of Waldobert emerged from the mirror in the room. The ranger skum kept close tabs on Bronn and Charlie and it seemed that was his only interest. Cuss decided to jump to the dresser in the corner of the room and his attempt sent him and the dresser flying to the ground. Bronn and Charlie fended off the Skum as best they could. Claws and bites were taking their tolls on them however. The copy of Waldobert smacked down Charlies lantern. The next round the room went dark. Zug Zug was aiding in the battlement of the skum but then got backstabbed by Waldobert number 2. The skum ranger called out in Aboleth, Waldobert knew he called for his pet named Slimy! Waldobert number 2 casted a spell and her person turned into four. Zug Zug gabbed at them until there was one left. Cuss helped with the bad Waldobert. An ooze made its way from downstairs. Waldobert threw his bombs on it instead of the skum. It reached out a few times smacking Waldobert. A large number of acid bombs finally slain the ooze. The skum was finally taken down after Charlie bit the dust. The shape changer escaped back through the mirror from which it came. All party members looked banged up except Cuss. Still another downstairs level as yet to be explored!
XP: 3,296 (All should be @ 10,629 thus putting everyone to level 5)