Monthly Cost of Living
The Core Rulebook outlines the cost of living for adventurers on a monthly basis — all the little mundane expenditures made between adventures. I’ve included the rules below and am proposing that the monthly “lifestyle” costs do not include rent. Absalom rents are very expensive and listed in the Districts section.
An adventurer’s primary source of income is treasure, and his primary purchases are tools and items he needs to continue adventuring—spell components, weapons, magic items, potions, and the like. Yet what about things like food? Rent? Taxes? Bribes? Idle purchases?
You can certainly handle these minor expenditures in detail during play, but tracking every time a PC pays for a room, buys water, or pays a gate tax can swiftly become obnoxious and tiresome. If you’re not really into tracking these minor costs of living, you can choose to simply ignore these small payments. A more realistic and easier-to-use method is to have PCs pay a recurring cost of living tax. At the start of every game month, a PC must pay an amount of gold equal to the lifestyle bracket he wishes to live in—if he can’t afford his desired bracket, he drops down to the first one he can afford.
Destitute (0 gp/month): The PC is homeless and lives in the wilderness or on the streets. A destitute character must track every purchase, and may need to resort to Survival checks or theft to feed himself.
Poor (3 gp/month): The PC lives in common rooms of taverns, with his parents, or in some other communal situation—this is the lifestyle of most untrained laborers and commoners. He need not track purchases of meals or taxes that cost 1 sp or less.
Average (10 gp/month): The PC lives in his own apartment, small house, or similar location—this is the lifestyle of most trained or skilled experts or warriors. He can secure any nonmagical item worth 1 gp or less from his home in 1d10 minutes, and need not track purchases of common meals or taxes that cost 1 gp or less.
Wealthy (100 gp/month): The PC has a sizable home or a nice suite of rooms in a fine inn. He can secure any nonmagical item worth 5 gp or less from his belongings in his home in 1d10 minutes, and need only track purchases of meals or taxes in excess of 10 gp.
Extravagant (1,000 gp/month): The PC lives in a mansion, castle, or other extravagant home—he might even own the building in question. This is the lifestyle of most aristocrats. He can secure any non-magical item worth 25 gp or less from his belongings in his home in 1d10 minutes. He need only track purchases of meals or taxes in excess of 100 gp.
Source Core Rulebook
Rent in the Districts of Absalom
Where the guildies are living and the costs.
For those people with strong religious ties (Cleric/Paladin/Inquisitor/Warpriest) to a temple where the can stay, the price per month is a 5gp tithe as long as your character can be considered “Working for the temple”. If not it is a 10gp tithe.
- Fancy – stays in the Temple to Shelyn. Fancy, as a paladin to Shelyn works daily in the temple for food and shelter.
- Angus – stays at the Temple of Torag and works the forge to offset housing costs.
- Largus – stays at the Temple of Torag and works the forge to offset housing costs
- Afarrah – stays at the Temple of Sarenrae
Bunks 2g – 8g/month and flops for 20g – 50g/month
- Djelzeem – stays here in a humble flop. 25g/month.
- Yukiko – lives in a flop she formerly shared with Sparkle.
Bunks rent for 1-4gp/month and a flop rents for 10-50gp/month.
- Noah – used to live in a flop here while saving to fund a soup kitchen and then having a room above it.
Bunks 2g – 10g/month and flops for 20g – 75g/month
- Sampson – lives in Green Ridge
A bunk rents for 4-8gp/month and a flop in the Quarter costs 35-150gp/month.
- Funky Town: A small community of homeless people that make up a tiny neighborhood in the Foreign Quarter. There are a number of abandoned buildings in this area. If one can be accepted as a resident then living here is free. Town guards occasionally attempt to rout the members from this area by force, but this area of the city is worn out and old and continues to remain a refuge to the down and out. The community even had its own “Mayor”. Note that after the events of [[To Catch a Predator: Raid | To Catch a Predator: Raid]] it is not clear if Funky Town will continue to exist or be cleaned out once and for all.
- Jalal – rents a flop in a neighborhood of Qadiran ex-pats.
- Skritek, Shadow, and Dirrasha – share a cheap flop house (15gp/mo each).
- Guild Hall
- Common Room (shared 4 beds) 5sp/night or 13.5 gold/month (prepaid)
- Private room 2gp/night or 54gp/month (prepaid)
- Reznik – Has a two room residence/lab/office here.
- Legertha – Has a private room 3 months prepaid
- Ethelfrith – Has a room to herself.
- Maestro Pugno – Receives a free room in exchange for training guild members
- Samaya – Has a 50gp/mo private room 3 months prepaid
- Furcifer – Shares a common room with anyone!!
- Rillivis – Has a private room 3 months prepaid
- Theri – shares a common room
Free to stay with the homeless